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cs.HC

Human-Computer Interaction

Covers human factors, user interfaces, and collaborative computing. Roughly includes material in ACM Subject Classes H.1.2 and all of H.5, except for H.5.1, which is more likely to have Multimedia as the primary subject area.

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cs.CR 2026-05-14 2 theorems

Thermal cameras fingerprint VR apps remotely

by Mahsin Bin Akram, A H M Nazmus Sakib +4 more

ThermalTap: Passive Application Fingerprinting in VR Headsets via Thermal Side Channels

Chassis heat patterns identify applications at over 90 percent accuracy from a meter away using 10 seconds of data.

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Standalone virtual reality (VR) headsets process highly sensitive personal, professional, and health-related data, yet their susceptibility to non-contact physical side channels remains largely unexplored. Existing side-channel attacks typically require malicious software execution or physical access to peripherals, making them conspicuous and potentially patchable. This paper introduces ThermalTap, the first passive, non-contact side-channel attack that fingerprints VR applications solely from the long-wave infrared (LWIR) radiation emitted by the headset chassis. By treating a headset's thermal signature as a high-fidelity proxy for internal computational workloads, ThermalTap enables remote application inference at meter-scale distances without any device interaction. To achieve robust performance in real-world settings, the system combines a commodity thermal camera with a multi-modal sensor suite (capturing ambient temperature, humidity, and airflow) to normalize environmental noise. We evaluate ThermalTap using six applications across three commercial standalone headsets. In indoor settings, ThermalTap identifies applications with over 90% accuracy using only 10 seconds of thermal camera data. Under outdoor conditions, with longer session-level observations, several applications remain identifiable despite environmental variability, with the strongest outdoor application reaching 81% accuracy. Our findings establish thermal radiation as a fundamental and unavoidable privacy risk for immersive systems, exposing a critical security gap that bypasses current software-level protections and physical access controls.
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cs.HC 2026-07-03

Only some LLMs link personality to visualization colors

by Shahreen Salim, Klaus Mueller

When Do LLM Personas Support Visualization Design? A Cross-Model Study of Color Assignment and Chart Choice

Chart top choices match no-persona baselines in eight of nine tests, showing task context drives selection more than personality.

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Large language model personas are increasingly used to approximate diverse users during early-stage visualization design, but it remains unclear whether persona-conditioned outputs reflect stable personality effects or artifacts of model choice and task framing. We examine this question across two visualization-relevant tasks: color assignment for abstract and concrete concepts, and chart-idiom preference ratings across task contexts. Using 43 Big Five profiles across GPT-4o-mini, GPT-4.1-mini, and GPT-5-mini, we find that personality-color coupling is highly model-configuration dependent: absent in GPT-4o-mini for all six concepts, consistent in GPT-4.1-mini across all six, and partial in GPT-5-mini for two of six. Concept type further shapes the signal: for abstract concepts, personality explains more hue variance than model identity, while concrete concepts show smaller and comparable effects. In chart choice, trait-aligned cluster aggregation produces stable top-idiom rankings across all nine cluster-context combinations, but a no-persona baseline recovers the same top choice in 8 of 9 model-context cells, indicating that task context drives rank-1 selection more than personality. These findings position LLM personas as exploratory probes for visualization design, not substitutes for human participants, and motivate multi-model testing, concept-type disaggregation, and no-persona baselines in future studies.
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cs.HC 2026-07-03

Physical surfaces boost VR touch precision and bimanual use

by Wen Ying, Seongkook Heo

Physical surfaces make touch interactions in virtual reality precise, efficient, and bimanual

Portable tangible surfaces outperform visual and vibrotactile feedback alone on selection accuracy, tracing speed, and sketch quality while

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Virtual reality (VR) systems can enable convenient hand-based interactions across diverse work scenarios. However, mid-air gestures lack tactile feedback and a physical reference surface to support the hand. This absence of haptic grounding can cause significant challenges in achieving precise and efficient touch interactions. This paper investigates the effect of different types of hand-grounded haptic feedback on the touch performance of VR tasks that demand high precision, such as selecting, tracing, and sketching. We compared three levels of haptic feedback: 1) No Haptic Feedback, where only visual feedback was provided; 2) Tactile Feedback, where users received vibrotactile and pressure feedback upon touching a virtual surface; 3) Physical Surface, where users interacted with a portable and tangible surface. Our study found that portable physical surfaces enabled the best selection precision, tracing efficiency, and sketch quality. Furthermore, participants showed increased bimanual hand utilization when engaging with a physical surface during tasks. These observed behaviors corresponded to participants' preference for interacting with physical surfaces, attributed to a better sense of confidence and control.
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cs.HC 2026-07-03

Data comics boost student insight comprehension over charts

by Zirui Shan, Vanessa Echeverria +3 more

Data Comics for Education: Evaluating Effectiveness, Benefits, and the Ethics of AI-Assisted Creation

Study of 60 university students found higher task performance and engagement with comics, independent of visualization skills.

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In today's data-driven world, students often struggle with interpreting visualisations due to limited visualisation literacy. Data comics have emerged as a promising medium to enhance engagement and understanding, but their educational value has seen little empirical examination, partly due to the effort required to create them. Recent advances in Generative AI (GenAI) offer a scalable solution to this challenge. We conducted a within-subjects study with 60 university students, comparing conventional visualisations with data comics, created with assistance from GenAI tools, across information retrieval and comprehension tasks. Students consistently performed better with data comics, particularly in insight comprehension tasks, independent of prior visualisation literacy. Students also commented data comics as more engaging and easier to understand, though concerns were raised about GenAI-driven misinformation and ownership. Our findings highlight the potential of data comics as a potentially effective tool for data communication in education, while underscoring the need to address ethical concerns related to AI-assisted creation.
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cs.HC 2026-07-03

Big Five tests fail to measure personality in LLMs

by Kim Zierahn, Cristina Cachero +2 more

Personality Without Persons? A Psychometric Critique of Big Five Testing in Large Language Models

244 models show 3% inter-model variance and collapse four facets into one, undermining use for benchmarking.

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Human personality inventories are increasingly used to characterize large language models (LLMs), compare systems, and inform downstream governance claims. Yet, these inventories were developed and validated for humans, and it remains unclear whether they apply to LLMs. We present a systematic psychometric evaluation of Big Five personality measurements in LLMs. We ask three research questions: Do Big Five inventories a) appropriately describe LLMs, b) capture inter-individual differences across models, and c) reflect internal factors consistent with human personality. We assess content validity of five candidate Big Five inventories and administer the winning inventory to N = 244 different models spanning 49 model families. First, we found that Big Five items adapted for LLMs can reach sufficient content validity, while original human-developed items did not. Second, Big Five inventories did not capture meaningful differences between LLMs: We found low variability between models, accounting for only 3% of total score variance. Third, LLMs responses did not recover the Big Five five-factor structure with four of the Big Five facets collapsing into one (r >= .92). Direct comparisons between base and instruction-tuned model variants suggested that alignment training systematically shifted Big Five scores toward socially desirable traits. These findings demonstrate that Big Five scores do not measure a construct equivalent to human personality in LLMs. Applying human personality frameworks to LLMs produces misleading characterizations used to benchmark, compare, and govern LLMs. We highlight the need for evaluation frameworks that are developed for LLMs, rather than adopting human constructs without validation.
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cs.AI 2026-07-03

Multi-agent swarm routes emotions to specialized wellness agents

by Seren Yenikent, Jack Vinijtrongjit +1 more

Copewell: A Multi-Agent Swarm Architecture for Equitable Mental Wellness Support

Copewell integrates data sources and dual interventions to reach users where single-mode tools fall short.

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Mental health disorders affect nearly one billion people globally, yet 75% of individuals in low- and middle-income countries receive no treatment due to workforce shortages, cost barriers, and stigma. Current AI-powered wellness solutions predominantly rely on single-mode conversational interfaces that suffer high abandonment rates and fail to provide measurable, immediate relief calibrated to users' dynamic emotional states. This paper presents Copewell, a novel multi-agent swarm system designed to expand access to mental wellness support through human-centered AI principles. Our architecture introduces three technical innovations: (1) a multi-source assessment framework integrating self-reported, physiological, and contextual data to mitigate algorithmic bias; (2) valence-arousal emotion mapping using Russell's Circumplex Model of Affect to route users to specialized AI agents; and (3) dual-mode intervention delivery combining conversational support with evidence-based sensory wellness protocols. We examine the sociotechnical design considerations underlying Copewell's development, including a privacy-first architecture, embedded ethical oversight through a dedicated Ethics Supervisor agent, and participatory design informed by mental health practitioners. Early practitioner engagement and beta deployment inform design decisions and identify directions for future empirical evaluation. This work contributes to responsible AI discourse by demonstrating how technical architecture can operationalize equity and safety principles from inception.
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cs.HC 2026-07-03

Human-AI teams split into five types from psychology models

by Nathan Hughes, Ibrahim Habli

What Types of Human-AI Teams Exist?

Review of 53 papers shows disparate structures studied under one label, so insights may not transfer between studies.

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Human-AI teaming has received increasing attention in the literature. However, the range of studies conducted in multiple domains make it difficult to understand what types of teams are being studied, and in what ways are they similar/different from one another. In this study, we analyse 53 papers on human-AI teams and categorise them into five main clusters based on psychological taxonomies of teaming; AI Assistant, Ad-hoc Dependency, Ad-hoc Forced Dependency, Paired Equanimity, and Group Equanimity. Each cluster represents a unique combination of holistic team-level characteristics, indicating there are multiple disparate team types studied under the same definition. In turn, this raises the question of whether insights are truly transferable between papers. We conclude with guidance on how to identify the types of human-AI teams studied, a checklist for reporting a human-AI team in research work, and ways in which the field can be further synthesised.
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cs.HC 2026-07-03

Outgroup AI chats raise real cross-party contact odds by six points

by Benjamin Lira, Noah Castelo +2 more

Synthetic Contact with AI Reduces Cross-Partisan Animosity

Ten-minute conversations correct misperceptions and move behavior toward real contact, though most warmth fades after a week.

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Americans' warmth toward members of the opposing political party has fallen sharply over the past three decades -- yet meaningful cross-partisan contact remains scarce, in part because people actively avoid it. Across five preregistered studies (total N = 3,960 U.S. partisans), we test whether brief conversations with AI chatbots representing the political outgroup can substitute for the contact people shun. Synthetic contact first lowers the barrier to entry: partisans would endure almost twice as long contemplating their own mortality to avoid a human outgroup partner as an AI one. These conversations then correct the misperceptions that fuel division. At baseline, Democrats placed Republicans more than a standard deviation past their actual position on environmental consumption attitudes -- enough to flip the average Republican from supportive to opposed -- and a single ten-minute conversation with an outgroup chatbot corrected those beliefs and warmed affect in a within-person study of both parties. A three-arm experiment ruled out pure engagement and sociality as drivers. Synthetic contact also moved behavior, in a sample of both parties and on a more affectively charged issue: participants who spoke with an outgroup bot about immigration were six percentage points more likely than controls to choose to have a real conversation with a partisan from the other side. A final study tested whether these gains last: the warmth effect replicated immediately in a new sample; most of it faded within a week, with a small residual concentrated among the most extreme partisans. Analyzing conversation content showed that information, more than friendliness, distinguishes outgroup bots from control chatbots. Together, these findings establish synthetic contact as a scalable, behaviorally consequential, and -- unlike face-to-face contact -- widely acceptable form of cross-partisan engagement.
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cs.RO 2026-07-03

Browser studio turns robot boats into music choreographers

by Aswin Ramachandran, Christopher Golling +5 more

Choreographing the Way of Water: A Computational Framework for Aquatic Robotic Art

Timeline tool lets artists direct fleets on water without writing code for each move

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Robotic choreography in open water is governed by nonlinear fluid dynamics, which impose significant challenges due to environmental disturbances and nonlinear system dynamics. This paper presents the cyber-physical architecture of Way of Water, a vertically integrated framework that orchestrates a fleet of autonomous surface vessels as a distributed choreographic platform. Moving beyond the surface-pixel paradigm, these vessels use laminar nozzles and multi-zone lighting to extend their expressive range from the 2D water plane into the 3D volumetric domain. Our primary contribution is the Way of Water Studio, a browser-based, timeline-compositing authoring paradigm that treats the fleet as a DAW-like instrument for music-responsive choreography. The Studio encapsulates Sequential Convex Programming for trajectory generation and Model Predictive Control for disturbance rejection presented through a visual timeline, broadening access to high-performance aquatic robotics for non-programmer artists. Grounding the Studio is the full cyber-physical stack: a custom holonomic chassis, a state-estimation and control stack tuned for the aquatic domain, and an LTE/MQTT fleet link with RTK-GPS time synchronization. We report on the system's validation across two distinct deployments: an 18-vessel Swan Lake interpretation at Lake Zurich and an 8-vessel Time Space Existence 2025 Venice Biennale demonstration at Forte Marghera, establishing a foundational reference for the design and deployment of fluidic robotic swarms.
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cs.HC 2026-07-03

Firm transaction networks form non-linear manifolds of structural roles

by Kohei Arimoto, Masahiko Itoh

Visual Analytics of Neighborhood Attribute Profiles for Exploring Structural Equivalence

Visual analysis of neighborhood profiles shows supply chains transition continuously and single industry labels can split across regions.

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Exploring similar nodes in attributed networks represents a key challenge in data mining. While recent representation learning methods embed networks into low-dimensional vectors, they often implicitly assume a uniform and continuous feature space. This paper proposes a visual analytics approach using dimensionality reduction to help clarify the true topological structure of high-dimensional feature spaces formed by nodes' neighborhood attribute profiles. Analyzing inter-firm transaction networks indicates that structural roles can form complex, non-linear manifolds with density biases. Comparing this feature space with industry classifications suggested: (1) supply chain hierarchies transition continuously; (2) categories treated identically under general semantics can be clearly separated by actual transaction networks; and (3) a single industry label may fragment into multiple regions. These findings suggest potential limitations in assuming identical semantics imply similar structural roles and highlight the possible need for new similarity metrics aligned with manifold topology.
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cs.HC 2026-07-03

Platform norms trap youth in behaviors they reject

by Jaewon Kim

A Social Norms Approach to Youth Social Media Design

Social norms produce pluralistic ignorance that overrides private preferences for authentic self-expression and trust.

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Young people consistently say they want authentic self-expression, less judgment, and more interpersonal trust on social media, yet they rarely manage to engage that way. My dissertation argues that the obstacle is normative rather than individual: how youth engage is governed less by personal choice than by platform norms, peer perception, and beliefs about how others behave. I take a social norms approach to youth social media design organized around three claims. First, platform norms constrain individual behavior, producing a pluralistic ignorance in which youth enact norms they privately reject. Second, design interventions are themselves shaped by existing norms, so whether a feature works depends on the environment around it, which means relational goals such as privacy must be treated as social norms rather than individual settings. Third, a societal norm about what ``social media'' is -- equating it with a few mainstream platforms -- confines policy and design to mitigating those platforms rather than actively envisioning supportive alternatives. Together these claims motivate my dissertation research: engaging youth directly in designing and building an evidence-based independent platform whose features consistently signal that building trusted connections is what the space is for.
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cs.HC 2026-07-03

mCCDF plots visualize ordinal regression results

by Abhraneel Sarma

Adapting CCDF Plots for Visualizing Ordinal Regression Results

They communicate the same takeaways as metric analyses while respecting the ordered nature of the data.

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Cumulative-link ordinal regression models are an alternative approach for analysing ordinal data such as Likert items, which are widely used in Visualization (and other related fields like HCI, psychology etc.). There are many researchers who are strong proponents of this approach, as it makes less stringent assumptions about the data, compared to the more commonly used linear model or ANOVA. Yet, ordinal regression models have seen limited adoption. I posit that one possible reason for this might be due to the difficulty in visually representing the results from such models, and in communicating the key takeaways in an intuitive manner. I propose the use of (modified) Complementary Cumulative Distribution Function (mCCDF) plots to visualize the results of ordinal regression models, and demonstrate how the same takeaways that researchers present from analyses which treat ordinal data as metric can be easily communicated using mCCDFs.
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cs.HC 2026-07-03

UI features cut reasoning repair cost in AI math tutors

by Yuming Feng, Yuan Tian +1 more

From Answer Generators to Reasoning Facilitators: Designing AI Tutors for Mathematical Reasoning in High-Stakes Environments

12-student deployment shows layered examples and visual grounding help students inspect and fix steps under exam pressure.

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The rapid integration of Large Language Models (LLMs) into educational technology threatens to reduce mathematical learning to mere answer generation. This paper presents a generative study, usability study, and 12-participant field deployment of AITutor, an interactive system that translates theoretical pedagogical mechanisms into concrete user interface features. We explore how junior-high students preparing for high-stakes exams (Zhongkao) interact with AI tutoring. Through mixed-methods triangulation (7,379 telemetry events, 8 contextual observations, 10 interviews), we reveal that students actively resist traditional Socratic dialogue under time pressure, repurposing "answer-first" shortcuts as vital diagnostic checkpoints. We demonstrate how features like layered worked examples, step-linked visual grounding, and metacognitive scaffolding lower the interaction cost of reasoning repair. We contribute a "Reasoning-Centered Product Loop," offering actionable implications for designing AI that structurally supports the inspection, local repair, curriculum verification, and delayed retrieval of mathematical reasoning in the wild.
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cs.HC 2026-07-03

Home displays raise family mood tracking rates over smartwatches

by Lucas M. Silva, Evropi Stefanidi +8 more

Evaluating Glanceable Multi-Device Family Health Tracking with Smartwatches and Home Displays

Nine-week study of 12 families finds more reports when displays supplement watches and accommodate different routines.

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While ubiquitous computing research has explored diverse devices for personal health tracking, we know less about multi-device designs for family informatics, where health management is inherently collaborative. To understand how families adopt and perceive ubiquitous access to shared health data across contexts, we evaluated smartwatch-only, home display-only, and combined designs for tracking moods and goals, domains central to family health behavior regulation. 44 people across 12 families alternated between these designs over nine weeks. Log analysis revealed that mood tracking and goal reporting were significantly more frequent with the home display present compared to smartwatch-only use, despite an overall decline in mood tracking over time. Tracking peaked in afternoons, dropped on weekends, and occurred 2.6X more at home, with children tracking more consistently than adults across all designs. From interview analysis, we learned how family data glanceability on smartwatches supported opportunistic tracking and awareness while apart, whereas displays reminded families to self-track and collaborate during home routines including members that avoided wearables (e.g., non-participants). Multi-device redundancy accommodated diversity in routines, mobility patterns, and device preferences among members in the same family. We discuss opportunities for multi-device family informatics that accommodates different preferences through inclusive, glanceable, and adaptable ubiquitous data sharing.
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cs.HC 2026-07-03

Designers let emotions emerge mid-process in visualizations

by Yixin Bai, Ziyi Wang +2 more

Made to Feel: How Designers Bring Emotions into Affective Visualization

Interviews show intent arises during design and impact builds from accumulated choices across data, design, and audience facets.

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Affective visualization is increasingly studied in visualization research, yet how designers bring emotions into their visualization work remains unexplored. This paper addresses this gap through semi-structured interviews with 15 visualization practitioners. Using hybrid thematic analysis, we identify: (1) three functions that emotions can serve for viewers (entry, engagement, outcome); (2) three facets of how designers work with emotion (data, design, audience), along with design strategies; and (3) ethical considerations in the design process. We also observe that affective intent often emerges during the design process rather than being planned from the outset, and that emotional impact arises from accumulated design choices rather than isolated visual elements. Finally, we highlight evaluation as a key challenge identified by our participants.
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cs.HC 2026-07-03

Multi-agent system turns XR ideas into Unity prototypes

by Shuqi Liao, Chenfei Zhu +2 more

OrchestrXR: A Multi-Agent System for Idea-to-Prototype XR Study Authoring

OrchestrXR coordinates study design, scenes, and interactions to keep researcher intent intact from concept to runnable experiment.

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Extended Reality (XR) has become an important interaction paradigm in Human-Computer Interaction (HCI). XR studies are used to investigate interaction, perception, and user behavior in immersive environments, and typically involve experimental tasks, 3D scenes, and interactive logic. However, turning an initial XR study idea into a runnable prototype remains fragmented across study design, scene construction, and interaction implementation. We present OrchestrXR, a multi-agent human-AI workflow for early-stage idea-to-prototype XR study authoring. Rather than treating XR study creation as one-shot generation, OrchestrXR supports a controllable workflow across study design, scene generation, and interaction generation through structured schemas, multi-agent orchestration, and interactive human-agent interfaces, producing a Unity-based prototype from a researcher's idea. A user study with 12 XR researchers suggests that OrchestrXR provides effective support for early-stage XR study authoring with strong intent preservation across stages.
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cs.HC 2026-07-02

Teachers and students misalign on classroom AI trust

by Tomohiro Nagashima, Lisa Siegrist +4 more

Mind the Trust Gap: Identifying (Mis)alignments in Teacher-Student Views Toward Control and Agency in K-12 Classroom AI

Pair-matching analysis shows gaps on control, trust, and emotional learning that may affect AI adoption.

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As Artificial Intelligence (AI)-based technologies have been integrated into school classrooms where multiple stakeholders (with different roles) interact with each other, it is critical to deeply understand stakeholder views in the classroom. In particular, prior work has not fully uncovered how teachers' and school students' views might or might not align well with each other, especially in K-12 classrooms. We conducted a speed-dating study using storyboards with 16 school students and 15 school teachers in Germany to investigate alignments and misalignments between their views on student-AI decision-making control in K-12 classroom. Through an explicit pair-matching analysis, we found that students and teachers had misaligned views on several key topics, including how much they trust AI and social and emotional aspects of student learning with AI. Findings also revealed the importance of teacher-student relationships outside of AI use that shape stakeholders' views and interactions. We discuss potential reasons for the observed misaligned views and strategies to fill the perspective gaps. This study illustrates the complexities of preferences in teacher-student-AI interactions that depend on the dynamic relations among the stakeholders.
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cs.SE 2026-07-02

GitHub issues expose four key hurdles for Matter IoT standard

by Muhammad Hassan, Carl Gunter +2 more

Insights from GitHub Community on the Matter Standard: Developer Perspectives and Challenges

Topic modeling of 13,000 reports identifies testing and interoperability as top developer concerns, pointing to concrete fixes for the smart

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Matter seeks to resolve longstanding interoperability problems in the Internet of Things (IoT), yet little is known about how developers experience the standard in day to day work. This paper examines over 13,000 issues from the official Project CHIP GitHub repository to understand the kinds of problems contributors report when implementing and integrating Matter. Using topic modeling and qualitative analysis, we identify four recurring areas of concern, Testing, Interoperability, Development, and Platform and Network, and describe how they manifest in the evolution of the codebase and tooling. The findings reveal systematic technical and integration challenges and point to concrete opportunities to refine Matter's test infrastructure, cross vendor guidance, and documentation as the standard continues to mature.
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cs.CV 2026-07-02

3D air signatures authenticate VR users at 2.5% error rate

by Neda Abdolrahimi, Thiru Siddharth +2 more

Sign in the Air to Unlock: An Interface for authentication in Virtual and Augmented Reality Powered by Point-Voxel Cross-Attention Network

Point-voxel network turns natural gestures into password-free access without extra hardware or broken immersion.

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Significant advancement of immersive technologies such as Virtual and Augmented Reality (VR/AR) and their integration into diverse aspects of modern life need authentication interfaces that are secure, intuitive, and compatible with embodied interaction. Traditional methods such as passwords, PINs, and device-based logins, break immersion and rely on external hardware. Recent 3D-specific behavioral approaches, such as hand-gesture, eye-tracking, and electroencephalography (EEG)-based methods, offer promising alternatives but often require specialized sensors or constrain natural movement, limiting usability in dynamic environments. We present Sign in the Air to Unlock, an in-air signature interface that enables users to authenticate by signing naturally in 3D space which is a familiar, personal, and reproducible gesture. To realize this interface, we design a point-voxel Cross-Attention Network (PV-Net) that jointly models local motion dynamics and global spatial structure from 3D trajectories. The model is evaluated on two datasets: the public DeepAirSig dataset (1,800 signatures from 40 users) and ImmAirsig, a new dataset collected using Meta Quest 2 in immersive VR (880 samples from 22 users). PV-Net achieves an Equal Error Rate of 2.5% on DeepAirSig and 76% classification accuracy on ImmAirSig. These findings highlight the potential of 3D behavioral interfaces for seamless, user-centric authentication that merges security with natural interaction in immersive environments.
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cs.SE 2026-07-02

CLI AI agents raise merged PRs by 24 percent

by Emerson Murphy-Hill, Jenna Butler +1 more

Adoption and Impact of Command-Line AI Coding Agents: A Study of Microsoft's Early 2026 Rollout of Claude Code and GitHub Copilot CLI

The gain holds over four months in a Microsoft study of tens of thousands of engineers, with adoption spreading through peers

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Organizations rolling out agentic command line tools like Anthropic's Claude Code and GitHub's Copilot CLI need to know who will try them, who will keep using them, and whether the tools produce enough output to justify their cost. At organizational scale, token spend can run into millions of dollars annually, so misreading adoption, retention, or impact can make a rollout expensive without changing engineering velocity. Studying tens of thousands of engineers at Microsoft over its early-2026 rollout, we find that first use spread primarily through social networks, retention was associated more with engineers' coding activity than with demographics, and adopters merged roughly 24% more pull requests than they would have otherwise. We use merged pull requests as our proxy for output -- acknowledging that a merged PR is not the same as the value it delivers -- and the lift persists across our four-month window. These results suggest that CLI coding agents are neither uniformly adopted nor mere novelty effects and that organizations should treat visible peer use as central to rollout strategy.
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cs.HC 2026-07-02

Hand-drawn chart videos reduce belief-driven reading errors

by Chenyu Lin, Cindy Xiong +1 more

Mitigating Confirmation Bias through Hand-Drawing Videos

Watching the construction process raises accuracy on data that contradicts prior views and cuts belief-consistent mistakes.

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Understanding data visualizations is essential for informed decision-making, yet interpretation is often shaped and even distorted by prior beliefs. We investigate whether an embodied pedagogical approach, in which viewers observe the dynamic hand-drawing of a visualization, can mitigate confirmation bias and improve interpretation accuracy. We conducted a study comparing static bar charts to videos in which charts are constructed through hand-drawing, across contexts that either align with or challenge participants' prior beliefs. The results indicate that hand-drawn videos helped participants accurately interpret data, even when the data conflicted with their prior beliefs. This approach also reduced belief-consistent errors and increased belief-overriding responses. These findings suggest that exposing the construction process of a visualization supports more accurate reasoning and mitigates the influence of confirmation bias. Consequently, this work introduces a promising design space for bias-mitigating data interfaces.
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cs.HC 2026-07-02

Pipeline creates tactile graphs in under 250 ms

by Lawrence Obiuwevwi, Krzysztof J. Rechowicz +5 more

Touching and Feeling the Data: A Reusable Software Pipeline for Tactile Statistical Graphs in Accessible Education

Automates 3D-printable statistical charts for blind and low-vision students from simple inputs.

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Statistical visualization is usually treated as a visual medium, but data can also be touched. Three dimensional printed tactile graphs let blind and low vision students feel distributions, trace trends, and explore relationships through direct haptic interaction. Yet classroom scale use remains limited because producing each graph in CAD software requires specialized skill and hours of manual work. We address this bottleneck as a software problem through a three layer reusable pipeline in about 1500 lines of JavaScript. The first layer derives tactile design parameters automatically from plate dimensions using tactile perception research. The second provides shared chart scaffolding and five modular builders for scatter, bar, histogram, line, and box plots. The optional third layer uses a multi-modal large language model to extract structured chart specifications from uploaded images, with mandatory teacher review before print generation. The pipeline produces print ready binary Standard Tessellation Language files in under 250 milliseconds. We present the design, performance, and limitations.
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cs.CL 2026-07-02

Fluid framework lets agents change role and personality strength on the fly

by Hasibur Rahman, Smit Desai

Behavior-Adaptive Conversational Agents: Toward a Fluid Personality Framework

Joint adaptation of metaphorical persona and expression intensity responds to task context, user traits, and urgency.

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Large language model (LLM)-based conversational agents (CAs) are now ubiquitous, creating new opportunities for AI-mediated behavior change. Their capacity to project nuanced personalities and adopt diverse metaphorical roles raises a design question: how should an agent's persona and personality be calibrated to the moment? Recent evidence suggests that (i) moderate personality expression outperforms low or high extremes on trust, enjoyment, and intention to adopt in goal-oriented tasks, and (ii) context-appropriate metaphors outperform static one-note assistants on user experience and uptake. Yet most CAs still fix both persona and style, risking misalignment when dynamics, urgency, and formality vary, for example in medical information seeking, fitness coaching, and reflective learning. We propose a Fluid Personality Framework that jointly adapts (1) the agent's metaphorical persona, such as coach, tutor, librarian, or tool, and (2) its personality expression intensity, low, medium, or high, as a function of task context, user goals and traits, and situational urgency. We sketch the framework and its core design dimensions.
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cs.HC 2026-07-02

LLM agents create semantic movement paths using physical rules

by Ziyue Lin, Xinhang Xie +2 more

SenseWalk: Agent-Based Semantic Trajectory Simulation Powered by Large Language Models in Zoned Environments

SenseWalk pairs language models with force-based physics to let users generate and study realistic trajectory data easily.

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Semantic trajectory analysis has recently emerged as an approach for modeling human movement by capturing implicit patterns and behaviors through semantic information (e.g., visitors' profiles and goals) beyond raw spatial paths to better understand why people move in certain ways. However, analyzing semantic trajectories in real-world scenarios remains challenging, as collecting high-quality data is costly and often lacks rich semantic information. Meanwhile, existing simulation tools require substantial technical expertise, which makes them difficult for practitioners to adopt. To address these limitations, the paper proposes ${SenseWalk}$, an interactive system that supports simulating semantic trajectories by LLM-powered agents. We develop a simulation workflow that combines LLMs and the social force model to balance physical plausibility and semantic coherence. A user-friendly interface is designed to facilitate users in customizing the simulation configuration and analyzing simulation outputs. We also conduct a quantitative experiment to evaluate the effectiveness of our simulation workflow, and a user study (n=12) to assess the usefulness and efficiency of our system.
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cs.HC 2026-07-02

Mixed-reality and physical toolkits alter student engagement in mechanics

by Mohammad Abu Nasir Rakib, Sharmin Akter +4 more

Visualizing Engineering Fundamentals: Design of Mixed Reality and Physical Toolkits for Effective Learning

Feedback from 24 learners shows value for combined visual and hands-on approaches, informing tool design for engineering fundamentals.

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This study examined students' experiences with mixed-reality applications and physical toolkits in Engineering Mechanics to inform design guidelines for educational tools. In a user study with 24 participants, we compared classroom instruction alone, classroom instruction with a mixed-reality application, and classroom instruction with physical toolkits. Thematic analysis of participant feedback revealed that learners' workflows and engagement with fundamental mechanics problems varied across instructional modalities. Participants valued multimodal and interactive experiences that combined visualization with hands-on interaction, while reporting challenges with complex or unclear visualizations. These insights support the human-centered design of mixed-reality and physical tools for engineering education.
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cs.HC 2026-07-02

Survey maps pathways for humans to steer ML with visualization

by Yiwen Xing, Philip Beaucamp +7 more

Understanding How Humans Inject Knowledge into Machine Learning Workflows through Visual Analytics

Analysis of 200+ VIS papers shows how interactive tools let people add knowledge at multiple stages of machine learning.

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Visual analytics (VA) plays an increasingly important role in supporting machine learning (ML) workflows. In the field of visualization, such approaches and techniques are referred to as VIS4ML. While ML models are mostly learned automatically, the corresponding ML workflows receive a variety of human inputs, such as data labelling, feature engineering, model architecture designing, hyper-parameter tuning, and so on. In this work, we surveyed over 200 VIS4ML papers to gain an understanding of how humans inject their knowledge into ML workflows through interactive visualization. We collected a corpus of VIS4ML papers from the IEEE VIS conferences in the past decade. We developed a coding scheme to facilitate the literature research from four perspectives: characteristics of ML, visualization, interaction, and actions. The analysis of the coded dataset allows us to observe different pathways that transfer human knowledge to ML workflows via interactive visualization. Building on the analysis, we explain the phenomena of VIS4ML using the conceptual model that views VA as model building and the information-theoretic cost-benefit analysis that reasons VA as for optimizing ML workflows. This work provides unequivocal evidence showing the merits of using VA in ML workflows. The full list of surveyed papers, along with all analysis results and figures, is available at https://vis4ml4hd.github.io/ml-knowledge-inject-va/.
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cs.CL 2026-07-02

LLMs converge at 39% on 13-class zero-shot emotion task

by Lawrence Obiuwevwi, Krzysztof J. Rechowicz +4 more

Quantifying the Affective Gap: A Zero-Shot Evaluation of LLMs on Fine-Grained Emotion Taxonomies

Gemini, GPT-5.4 and Claude post statistically indistinguishable results, exposing a shared performance limit.

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Emotion recognition in natural language is a foundational challenge in affective computing, with critical implications for human-computer interaction, mental health support, and conversational AI. This paper presents a rigorous, unified zero-shot evaluation of three leading commercial large language models: Claude (claude-sonnet-4-6), ChatGPT (GPT-5.4), and Gemini (gemini-2.5-flash). The models were queried through their respective production APIs as of April 2026 on a fine-grained 13-class emotion classification task. Using a stratified 1,000-sentence sample from the boltuix/emotions dataset, which comprises 131,306 sentences across 13 categories, a single uniform prompt with no exemplars was applied identically across all models. Gemini achieves the highest accuracy (39.9%) and macro-F1 score (0.363), followed by GPT-5.4 (38.8%, macro-F1 = 0.291) and Claude (38.0%, macro-F1 = 0.159). All models excel on sarcasm and desire while consistently failing on love, confusion, and shame. McNemar tests reveal no statistically significant pairwise differences (p > 0.10), suggesting convergence at a shared zero-shot ceiling. Claude's markedly lower macro-F1 score exposes a class-imbalance prediction bias. These findings highlight the current limitations of frontier AI systems in zero-shot fine-grained emotion classification.
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cs.SI 2026-07-02

Bot lottery awards cut Reddit user activity while human ones do not boost it

by Hiroki Oda, Kinga Makovi +2 more

A field experiment of social influence and behavioral contagion with bots on Reddit

Field test finds symbolic rewards fail to raise posting or impact but do increase direct replies between users.

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Recent advances in AI have heightened scholars' and policy makers' concern with social influence and behavioral contagion in online communities. We conduct a field experiment on Reddit to investigate the extent to which online users are susceptible to positive behavioral stimuli from other users and artificial agents. We let apparent human and bot accounts give symbolic awards to users with one of four rationales: praising the recipient's logical argument, emotional sensitivity, or moral integrity, or explaining that the award resulted from a random draw in a lottery. We evaluate how the different rationales for the award affect the recipients' subsequent behavior on the platform in terms of volume, impact, and content, as well as the further behavioral contagion to other users. We find that awards do not increase user activity and downstream impact, and awards from bots with the lottery rationale can in fact reduce them. Nevertheless, awards encourage direct communication between users. These findings highlight the possible resilience of online users to simple behavioral manipulation from platform algorithms and artificial agents, but not necessarily to more sophisticated schemes that simulate human conversation. Transparently labeling automated agents remains essential for ethical and effective platform governance.
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cs.HC 2026-07-02

Five AI grand challenges distilled for healthcare visualization

by JΓΌrgen Bernard, David Gotz +5 more

AI-Centered Grand Challenges in Visual Analytics for Healthcare: Synthesizing the VAHC 2025 Community Experience

VAHC 2025 workshop turns community input into priorities on trust, data, explainability, interaction, and reliability.

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The intersection of AI, healthcare, and visualization is evolving rapidly, posing challenges that cut across disciplinary boundaries and resist easy resolution. The Visual Analytics in Healthcare workshop (VAHC), co-located every other year at the IEEE VIS conference and the AMIA (American Medical Informatics Association) annual conference, has served as a forum to connect the visualization and medical informatics community since 2010. In 2025, to celebrate the 16th edition, we used the workshop as an opportunity to consolidate the community's collective experience (and expertise) and identify Grand Challenges where the field should prioritize going forward. We combined thematic coding of the 15 accepted VAHC workshop papers with structured group discussions among more than 40 participants, organized around three major themes: "Technical innovation vs. clinical reality", "Human-centered and scalable VAHC", and "From foundations to actionable insights", followed by post-workshop reflexive analysis. Across all three groups, AI emerged as the most consistently recurring concern. In this paper, we report our AI-centered insights from the VAHC 2025 group activity, contextualize them against the broader literature along five Grand Challenges themes, and distill them into five challenge clusters, each concluded with recommendations for future research directions that cross disciplinary boundaries: (1) trust and bias, (2) data and infrastructure, (3) explainability and communication, (4) human-AI interaction, and (5) model reliability and validation. We share these challenges and their associated research directions as a starting point for discussion and collaboration across the healthcare, AI, and visualization communities. All supplemental materials are available at https://osf.io/p79uj.
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cs.HC 2026-07-02

Developers accept AI under oversight but limit it on identity tasks

by Rudrajit Choudhuri, Christian Bird +3 more

You Shall Not Pass! Where and Why Developers Draw The Line on AI Autonomy

Survey of 448 Microsoft developers ties lower autonomy acceptance to task identity, accountability, and personal risk tolerance.

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As AI takes on more software work, the line between human and AI effort is shifting. Where developers draw that line around AI autonomy bears on how we design tools and roles that preserve meaningful work. Drawing on cognitive appraisal theory, work design, and automation research, we conducted a mixed-methods study of 448 professional developers at Microsoft to investigate their accepted levels of AI autonomy across software engineering work. Most developers accepted AI producing work under their oversight, although accepted autonomy varied substantively across tasks and individuals. Acceptance was lowest for identity-defining, human-facing, and design-oriented work, and higher among developers with more AI experience and risk tolerance. Task accountability was associated with lower odds of allowing AI to act on developers' behalf, whereas task identity was associated with lower odds of granting AI decision-making autonomy. Task demands had the opposite effect, increasing willingness to delegate decision-making to AI. Our findings suggest that preferences for AI autonomy reflect how developers cognitively experience their work, highlighting important considerations for designing meaningful work.
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cs.HC 2026-07-02

Treat autonomous AI like dogs to trace human responsibility

by Nathan G. Wood

AI, Trust, and Teaming: The Humans-as-Handlers Approach for Autonomous and Opaque AI Systems

The handler model replaces vague user labels with clear accountability for system outcomes.

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Artificial intelligence (AI) is becoming ubiquitous, and across domains, increasingly autonomous systems are carrying out tasks which raise significant ethical and legal challenges which demonstrate a need for strong human-machine teams rooted in trust. In this article, I argue that within highly impactful areas (such as medicine or warfighting) there are grounds for us initially treating autonomous and opaque systems as relevantly analogous to dogs (or other animals with which we have close relationships). Under this analogy, humans making use of these systems are not to be viewed as "users" or "deployers" of these systems, but instead take the role of "handlers". This recasting of roles shifts the way we view humans, AI-enabled and autonomous systems, and the relations between them, and moreover clarifies the clear and traceable lines of responsibility humans have for the outcomes brought about when using these systems. In developing this point, I clarify that the machine-animal analogy does admit disanalogous elements, but that its touch-points ground it as a starting point. I then explore how we can divest the humans-as-handlers approach of those aspects of our relationships with animals which are unfitting for how we engage with and make use of autonomous and AI-enabled systems. I conclude by arguing that the trajectory of human-machine teamings for autonomous and AI-enabled systems should be a state where we authentically view these not as artifacts which we simply make use of, but as collaborators with which we pursue complex goals and carry out complex tasks.
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cs.HC 2026-07-02

Draped MR windows cut hand detours while keeping text readable

by SoonUk Kwon, Barrett Ens +1 more

Draped Surfaces: A Contour-Adaptive Interface Overlaid on the Physical Environment for Mixed Reality Workspaces

Contour-adaptive overlays on physical surfaces let users reach real objects more directly without sacrificing legibility.

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Conventional Mixed Reality (MR) workspaces are frequently organized in cockpit-like layouts, where multiple floating windows surround the user. While this configuration facilitates access to digital content, it often induces occlusion, reducing understanding of the physical environment and limiting access to real-world objects. To overcome this challenge, we present the Contour-Adaptive Mixed Environment Overlays (CAMEO), a contour-adaptive MR interface that drapes virtual windows onto physical surfaces. This design integrates digital content with nearby items, thereby improving users' visual access to background objects and supporting interaction with them. We evaluate CAMEO in two controlled studies. The first demonstrates that draping reduces hand-movement detours relative to flat mid-air surfaces, enabling more direct interaction with nearby items. The second shows that controlled window deformation does not significantly impair text legibility when compared to flat surfaces. Together, these findings contribute a novel design paradigm for MR workspaces that balances immersion, readability, and environmental understanding.
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cs.HC 2026-07-02

Gaze data powers AI descriptions that hold kids' picture focus longer

by Zekun Wu, Man Su +3 more

Gaze-Informed Proactive AI Assistance for Children's Picture Exploration

Gaze-informed selection kept attention on the current area longer and guided children to related regions more effectively than random prompt

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Proactive assistance with large language models (LLMs) has received growing attention in the human computer interaction (HCI) community. However, most past work on proactive LLMs' assistance has focused on adult users and task-oriented settings, leaving open how such systems could support children, whose interests and needs are often expressed through gaze and other nonverbal behaviors rather than explicit requests. In this study, we focus on two key challenges of proactive assistance in children's picture exploration: when to provide assistance and what assistance to provide based on children's nonverbal behaviors. To address these challenges, we introduce Ollie, a gaze-informed proactive artificial intelligence (AI) assistant that offers short narrative descriptions based on where a child is looking. Ollie uses children's gaze to estimate their attention, identify their current visual focus, and select a related picture region for the LLM to verbally describe. In a within-subject experiment, we compared gaze-informed assistance with random assistance. Results show that gaze-informed assistance kept children's attention on their current focus for a longer period of time, and guided them more effectively to related picture regions. Children, parents, and a participating kindergarten teacher viewed Ollie positively and consider that it better matched children's interests when compared with the random assistance. This work shows the feasibility of using gaze as an implicit input for proactive AI assistance for children and provides design implications for future child-centered AI systems.
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cs.HC 2026-07-02

Limit on overrides trims vending inventory 1.28% with no sales drop

by Minda Zhao, Brian Rongqing Han +2 more

A Simple Solution to Improving Human Supervision of Algorithms: Evidence from Smart Vending

Workers under a two-change cap select better products to adjust than those given free rein

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Organizations increasingly deploy autonomous artificial intelligence (AI) systems for operational decisions, such as inventory replenishment. Yet fully granting override rights can degrade performance due to human bias and noise, while prohibiting them may overlook valuable private information. This raises a key question: How should override rights be structured to improve human supervision of autonomous AI? Methodology/results: We propose a constrained override policy that limits overrides per decision episode to enable selective filtering that prioritizes high-value overrides. We tested it through a randomized field experiment with 553 workers at a major Chinese smart vending machine retailer that manages more than 59,000 machines and 4,000 SKUs. Workers were assigned to no overrides, free overrides, or a two-per-machine limit on downward overrides. Free overrides reduce inventory by 1.95% but also cut sales by 1.19%. Constrained overrides reduce inventory by 1.28% without harming sales, as workers select better SKUs to override, confirmed via local average treatment effects. Gains are largest for experienced workers, high-incentive SKUs, and growth-stage SKUs. A simulated personalized policy further increases sales probability by 9.1%. Managerial implications: Academics gain novel insights from the causal effects of discretion design in human-supervised AI, emphasizing selective filtering to enhance decision quality. Managers can benefit from a scalable, low-cost policy for operations such as retail, logistics, and resource planning, reducing excess inventory without sales loss while harnessing private human information, with no need for algorithmic redesign, information customization, or additional training.
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cs.HC 2026-07-02

LLM use reaches over 80% on some survey platforms

by Zane Xu, Nathan Malkin

A Penny for Your Prompts: Experiments Detecting and Mitigating LLM Usage by Survey Respondents

Response patterns and keystroke logs allow detection, yet efforts to block AI do not always improve answer quality.

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Large language models are increasingly used by participants on crowdsourcing platforms when responding to surveys, potentially undermining the validity of collected data. Our study aims to quantify the prevalence of this behavior and investigate methods to detect and prevent it. In a series of surveys (N = 250), we examined conditions such as platform choice, survey length, requests not to use AI, and disabling copy-paste functionality. We were able to identify distinct characteristics of LLM-assisted responses and found that their frequency varied widely, from under 10% on Prolific to over 80% on Mechanical Turk. Mitigation measures reduced LLM usage but did not necessarily improve data quality. No participants employed browser-use agents at the time of our survey, but we report on our own detection experiments. We recommend that researchers actively screen survey responses for LLM usage by recording and analyzing keystroke data and crafting instructions and questions aimed at AI.
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cs.HC 2026-07-02

Llama Guard models miss many child safety risks in education

by Haein Kong

Child Safety in Generative AI: An Expert-Guided and Incident-Grounded Evaluation Framework

Framework using expert guidelines and real AI incidents shows current models fail to catch education-related unsafe prompts for children.

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As generative AI is increasingly used by children and adolescents, there is a growing need for risk evaluation frameworks that account for child-specific harms. However, most existing safety evaluation frameworks focus on general user populations, often overlooking risks unique to younger users. To address this gap, we propose an evaluation framework that integrates expert-guided risk factors with real-world AI incident data for child safety. The framework identifies hazard categories from expert guidelines and AI incident databases and uses this information to construct a synthetic test set for model evaluation. Particularly, we apply the framework to the education domain and evaluate three Llama Guard models on their ability to detect unsafe user prompts. Our results show that current Llama Guard models struggle to identify education-related unsafe user prompts. We conclude by discussing how future work can extend the evaluation to additional risk categories and incorporate domain experts throughout the evaluation pipeline.
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cs.SD 2026-07-02

Text prompts steer evolving soundscapes through a categorical schema

by Prabal Gupta (Rama Labs, Kitchener +1 more

A Text-Steerable Instrument for Sketching Procedural Soundscapes via Language Models

Performers adjust parameters directly while audio continues without interruption, using any of three backends.

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We present a real-time musical interface that converts natural-language scene descriptions into evolving procedural soundscapes. A performer types a prompt such as "warm jazz cafe at midnight" and steers it through direct parameter adjustments - stepping brightness down, switching a rhythm style - each producing a predictable, audible shift without re-prompting. Where GPU-bound text-to-audio systems synthesize monolithic waveforms, our instrument generates human-readable configurations over a categorical schema, enabling fine-grained performer control; most valid combinations are designed to sound musically coherent. Three interchangeable backends - embedding retrieval for sub-second CPU-only use, hosted LLMs via API, and a fine-tuned 270M local model - all emit the same schema. A live generator architecture continuously emits audio while resolving new instructions in the background, crossfading seamlessly when ready; even when an LLM takes 5-12 seconds to respond, the audience hears uninterrupted sound - reframing text-to-music as an ongoing performable stream rather than a one-shot generation. We evaluate text-audio semantic alignment using LAION-CLAP on held-out prompts as a technical proxy, finding that retrieval-based configuration outperforms random valid configurations on this metric, while noting that LAION-CLAP also informed retrieval-map construction. We report performance observations, informal listener feedback, and release materials for the SDK, dataset artifacts, model, and audiovisual performance interface.
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cs.HC 2026-07-01

Survey: AI visualization edits rated less acceptable than human ones

by Kalina Borkiewicz, Jixian Li +2 more

May (A)I Beautify Your Visualization? Expert Judgments of Acceptable Aesthetic Alterations

Acceptability hinges on transformation meaning across levels, with stable ordering but consistently lower ratings for AI authorship.

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In 3D visualizations of natural phenomena, improving aesthetics can provide measurable benefits, but often involves transformations that affect how the data is perceived. As a growing range of tools - including AI-based methods - make visual design and modification more accessible, it is increasingly important to understand trade offs and concerns when making these changes. We conducted an expert survey (N=95) with visualization researchers, practitioners, and domain scientists, investigating reactions to fifteen alterations spanning presentation-level adjustments (e.g., lighting, camera position) and data-level modifications (e.g., removing errors, filling gaps), applied by both humans and AI systems. Results show differences in perceived acceptability are driven by the transformation's meaning, regardless of whether it operates at the presentation or data level. Additionally, certain modifications were consistently judged as more permissible than others regardless of human or AI authorship. While this relative ordering remains largely stable, AI-generated transformations are consistently rated as less acceptable than identical human-produced changes. These results reveal a distinction between more permissible and more sensitive alterations, and suggest the need for both designers and AI-assisted visualization tools to incorporate constraints and guardrails that reflect these differences.
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cs.AI 2026-07-01

78% of student-AI programming chats skip mastery aims

by Mengqian Wu

Constructing Epistemic AI Literacy: Detecting Epistemic Aims and Processes in Student-AI Co-Programming

Dialogue study finds most interactions use outsourcing and verification rather than justification or deep knowledge goals.

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Epistemic thinking plays a central role in students' learning processes when applying generative artificial intelligence (GenAI), particularly in programming contexts where learners must construct queries, evaluate and validate AI-generated outputs, and regulate problem-solving strategies. This study introduces the conceptual framework of Epistemic AI Literacy (EAIL), reframing AI literacy as a process-oriented epistemic phenomenon that emerges through dynamic human-AI interactions across different domains. Drawing on the AIR (epistemic aims, ideals and reliable epistemic processes) framework, this study examines how epistemic aims and epistemic processes are enacted in GenAI-supported co-programming activities and explores scalable approaches for operationalizing these constructs in interaction data. Using a large dialogue dataset of human-AI co-programming, this study identifies observable dimensions of epistemic aims (i.e., mastery-oriented aims) and epistemic processes (i.e., outsourcing, explanation seeking, verification seeking, prompt monitoring, and epistemic justification). The results reveal a prevalent lack of EAIL, with 78.8% of student-GenAI interactions relying on non-mastery-oriented aims and less reliable epistemic strategies like outsourcing and verification-seeking. Conversely, only 11.1% of interactions showed high epistemic engagement, where mastery-oriented aims were coupled with advanced epistemic strategies like epistemic justification in a more reliable epistemic process.
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cs.HC 2026-07-01

Episodic framing heightens negative emotions in data visualizations

by Poorna Talkad Sukumar, Maurizio Porfiri +1 more

Comparing the Emotional Impact of Thematic Versus Episodic Framing in Visualization Text

Mass shooting data experiment links this to greater support for gun control through emotional mediation.

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Although textual framing in data visualizations is known to influence comprehension, recall, and perceptions of bias, its effects on viewers' emotional responses remain underexplored. Drawing on two widely studied framing strategies in political communication, we examine how episodic framing (foregrounding a specific event) versus thematic framing (foregrounding broader trends) affects emotional and attitudinal responses to visualizations. We conducted a preregistered, between-subjects online experiment (N = 800) in which participants viewed identical visualizations of U.S. mass shooting data that varied only in textual framing: a thematic title, a thematic title with annotation, or an episodic title paired with the same annotation. Results show that episodic framing elicited significantly more negative emotional valence than both thematic conditions. In contrast, adding an annotation to a thematic title did not alter emotional impact. While framing did not significantly affect policy attitudes, mediation analysis revealed a significant indirect effect: increased negative emotion under episodic framing predicted greater support for gun control. These findings position emotion as a critical, yet underexamined, dimension of how textual framing shapes responses to data visualizations.
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cs.CL 2026-07-01

Models coach computer users with direct orders but skip explanations and screen references

by Meng Chen, Anya Ji +5 more

DigitalCoach: Communication and Grounding Gaps in Human and Agentic Computer Use Coaching

Dataset of 72 human sessions shows AI produces ungrounded advice that leaves learners passively following steps instead of engaging.

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Agents are increasingly capable of automating software tasks, but can they teach humans how to use software themselves? We introduce DigitalCoach, a multimodal dataset of 72 human expert-novice computer use coaching sessions consisting of 22,752 dialogue turns grounded in 28.1 hours of screen and input event recordings across five software applications. We use DigitalCoach to evaluate whether state-of-the-art models can teach humans how to use computers. Automated evaluation shows that models differ from humans in how they coach: models provide more direct instructions, but fewer explanations, error diagnoses, and knowledge-check questions. When we fix the coaching method, models produce utterances similar to human references yet poorly grounded in visual context. Interactive evaluation confirms that model coaches cause learners to passively follow instructions without deeper engagement and fall short in visual grounding. DigitalCoach lays a foundation for collaborative and proactive computer use coaching agents.
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cs.HC 2026-07-01

AI mediation raises minority input but lowers their safety

by Soohwan Lee, Seoyeong Hwang +3 more

Investigating LLM-Powered Dissenting Minority Support in Power-Imbalanced Group Decision-Making: Counterargument and Mediation as Intervention Strategies

Experiment finds counterarguments improve satisfaction while mediated messages create a participation-safety trade-off in unequal groups.

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Minority viewpoints are often suppressed in power-imbalanced group decision-making due to social pressure to comply with the majority. To address this problem, we developed an LLM-powered dissenting minority support system that aimed to foster attention to minority views through either AI-generated counterarguments or AI-mediated messages. We conducted a mixed-method experiment with 96 participants in 24 groups, comparing minority members' experiences across baseline, AI-counterargument, and AI-mediated message conditions. Our findings revealed a nuanced trade-off: AI-generated counterarguments fostered a more flexible atmosphere and enhanced satisfaction, while AI-mediated messaging increased minority participation but unexpectedly reduced their psychological safety. This research contributes empirical evidence on how different AI implementations affect group dynamics, identifies a critical support paradox between participation and psychological safety, provides design implications for future systems, and highlights ethical challenges in implementing AI-mediated communication in hierarchical settings. These insights advance understanding of designing more equitable AI support for power-imbalanced group decision-making.
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cs.HC 2026-07-01

Workflow scaffold cuts VA prototyping from months to one afternoon

by Gennady Andrienko, Natalia Andrienko

From Idea to Prototype in an Afternoon: Scaffolded, AI-Assisted Rapid VA Prototyping

ATWL plus AI plus targeted expert input produces a running prototype; experiments show timing and combination of scaffold elements determine

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Testing a new visual-analytics idea usually takes months: one needs to find a realistic data set, clean it, and implement an interactive prototype. We describe a case where a workflow language and an AI assistant reduced this effort to one afternoon. The idea under test: relax the Pareto frontier with a tolerance and group the surviving options into recurring types -- ``constellations'' on a ``soft sky''. Using the Artifact--Transform Workflow Language (ATWL) as a scaffold, we obtained a consistent workflow in minutes and a running prototype in a few hours. We derive three lessons. The scaffold matters: without ATWL the assistant produced a naive workflow. The scaffold alone is not enough: the first implementation was only average, and expert knowledge injection was needed to reach state-of-the-art quality. Finally, the way the scaffold is used matters: controlled experiments show that a language definition and a library of examples support different aspects of the task, that providing both at once reduces quality because template following displaces creative content, and that scaffolds work best when introduced after an initial unconstrained design pass. We argue that the field needs a typology of human knowledge injection, in a form that is both human-editable and machine-accessible.
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cs.CV 2026-07-01

Ten-camera dataset pairs multi-view faces with exact screen gaze targets

by Chang Liu, Jiaqi Liu +4 more

AA: A Multi-view Multimodal Dataset for Screen-based Gaze Estimation

Eight screen-mounted views plus two side angles let models train on viewpoint changes and partial blocks that single-camera sets miss.

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We present AA, a multi-view multimodal dataset for screen-based gaze estimation. The dataset captures synchronized facial observations from eight fixed screen-mounted cameras and two additional side-view cameras, paired with precise screen-space gaze targets collected under controlled fixation conditions. Each sample contains multi-view face observations together with structured facial region crops, enabling multimodal learning from both global and local visual cues. Unlike existing single-view gaze datasets, AA provides multi-view coverage from both screen-mounted and side-mounted perspectives, enabling more robust modeling under viewpoint variation and occlusion. The dataset includes subject-independent evaluation splits and a standardized data processing pipeline to support reproducible research in gaze estimation.
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cs.CL 2026-07-01

Switching transcript references flips ASR rankings on stuttered speech

by Hawau Olamide Toyin, Srinivasan Umesh +1 more

What Counts as an Error? Dual-Reference Benchmarking for Atypical ASR

Eleven models show different winners depending on whether evaluators keep or remove disfluencies.

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ASR systems have been often reported to underperform on atypical speech. An often conflated compounding factor is the existence of two valid transcription references: verbatim (actual produced speech, including repetitions/prolongations) and intended (the canonical form of the text with disfluencies removed) in atypical speech recognition depending on context and use-case. Most ASR evaluations conflate this duality into a single ground truth and reward systems that delete disfluencies, ignoring verbatim faithfulness. We benchmark 11 ASR models from encoder-decoder, CTC and transducer families using both verbatim and intended references on atypical stuttered speech as a case study. Our quantitative assessment underlines the disparity in model performance and rankings using the two transcript styles. Through this analysis, we highlight the importance of selecting a suitable transcription reference for valid model selection depending on the use-case, particularly for atypical ASR.
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cs.CL 2026-07-01

Concatenating paper, image and audio text boosts keyword extraction

by Jingyu Zhang, Xinyi Yan +3 more

Building a Multimodal Dataset of Academic Paper for Keyword Extraction

Experiments on a new 1000-paper dataset show gains when models receive text from all three channels together rather than the document text a

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Up to this point, keyword extraction task typically relies solely on textual data. Neglecting visual details and audio features from image and audio modalities leads to deficiencies in information richness and overlooks potential correlations, thereby constraining the model's ability to learn representations of the data and the accuracy of model predictions. Furthermore, the currently available multimodal datasets for keyword extraction task are particularly scarce, further hindering the progress of research on multimodal keyword extraction task. Therefore, this study constructs a multimodal dataset of academic paper consisting of 1000 samples, with each sample containing paper text, images, audios and keywords. Based on unsupervised and supervised methods of keyword extraction, experiments are conducted using textual data from papers, as well as text extracted from images and audio. The aim is to investigate the differences in performance in keyword extraction task with respect to different modal information and the fusion of multimodal information. The experimental results indicate that text from different modalities exhibits distinct characteristics in the model. The concatenation of paper text, image text and audio text can effectively enhance the keyword extraction performance of academic papers.
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cs.HC 2026-07-01

FSM comparison scores AI interactive explanations

by Xiaozao Wang, Zhewei Wang +1 more

Evaluating Interactivity: Toward Automated Assessment of AI-Generated Explorable Explanations

EE-Eval extracts state machines from generated materials and measures alignment with ideal pedagogical models, matching human ratings more c

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While large language models now enable rapid generation of interactive learning materials, evaluating the interaction quality of these explorable explanations remains an open challenge. Existing benchmarks largely focus on code executability or visual fidelity, providing limited insight into dynamic interaction behaviors such as learner-controlled state transitions and context-sensitive system responses, which are factors that critically shape learners' conceptual understanding. We present EE-Eval, an automated evaluation framework that formalizes interactivity as a finite space of learner-controllable states and transitions, represented as a Finite State Machine (FSM). By extracting FSMs from AI-generated explorable explanations, EE-Eval externalizes implicit interaction logic into an explicit, machine-interpretable graph. Evaluation is performed by comparing each generated FSM to an ideal FSM that encodes pedagogical intent, using a combination of graph-based metrics and embedding-based comparison of states, actions, and feedback to measure their structural and semantic similarity. Across thousands of generated explorable explanations spanning 127 concepts and produced by 6 AI models, EE-Eval consistently differentiates interaction quality beyond surface-level criteria such as functional correctness or visual quality, and exhibits substantially stronger alignment with human judgments of interactivity and pedagogical effectiveness than existing baselines. By framing interactivity as testable behavioral models rather than an emergent byproduct of LLM generation, EE-Eval transforms evaluation into a reflective diagnostic tool, enabling pedagogically grounded and actionable human-AI collaboration in creating interactive educational content.
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cs.CY 2026-06-30

Agentic AI teams organize via context architecture

by Canhui Liu

The Organizational Behavior of Agentic AI: Collective Intelligence in Human-Agent Workflows

They differentiate work and coordinate interdependence through prompts and memory instead of identity or trust.

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Agentic artificial intelligence is increasingly deployed not as a single assistant but as a collective of planners, solvers, reviewers, memory managers, tool users, and orchestrators. These systems are entering organisational workflows under familiar labels such as teams, managers, committees, markets, and workflows. This article asks whether such agent collectives exhibit organisational behaviour in a sense that is analytically comparable to, yet distinct from, human organisational behaviour. I argue that agentic AI is a partial organisational analogue. It resembles a human organisation because it differentiates work, coordinates interdependence, performs recurrent routines, crosses boundaries, and produces collective outcomes. It differs because these patterns are not sustained by motivation, identity, trust, employment, socialisation, or moral accountability. They are sustained by context architecture: prompts, memory, traces, schemas, tools, validators, and permissions. The article develops contextual transaction cost as the central mechanism linking these similarities and differences. Computational theorising, synthetic task simulations, real LLM agent traces, and robustness analyses show that human-imitation forms often underperform when they add lossy handoffs, correlated deliberation, and verification burdens, whereas shared-state and adaptive forms perform better when they make context durable, inspectable, and task-contingent. The article contributes to organisation studies by theorising agentic AI as an emerging object of organising and by specifying the interface conditions under which human and agentic organisational behaviour can jointly support collective intelligence.
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0
cs.HC 2026-06-30

AI interview follow-ups raise five ethical concerns

by He Zhang, Yueyan Liu +3 more

Ethics and Social Responsibility in AI-Assisted Interviewing: An LLM-in-the-Loop Study of AI-Generated Follow-Up Questions

Wizard-of-Oz simulation with GPT-4o shows risks around harm, respect, inequality, accountability and privacy when AI suggests live questions

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Semi-structured interviews rely on timely, context-sensitive follow-up questions, yet interviewers' cognitive load and limited domain familiarity can constrain probing depth. We report findings from an LLM-in-the-loop Wizard-of-Oz (WoZ) study that simulates an AI follow-up assistant in live interviewing while preserving human oversight. In our setup, a co-interviewer selectively relayed and could edit AI-generated follow-up questions (AGQs) produced in real time by GPT-4o, enabling a realistic approximation of deployment without fully automating the interaction. Across 17 interviewers with varied qualitative-method expertise, participants raised five interlocking concerns: (1) harmful or discriminatory language and unpredictable interaction harms, (2) undermining interviewees' sense of respect through divided attention and missing nonverbal cues, (3) technology-based participation inequality, (4) unclear responsibility when harms occur, and (5) privacy, disclosure, and compliance risks when AI listens, records, or transcribes sensitive content. We translate these concerns into design and governance implications for safer, more respectful, and more accountable AI-assisted interviewing.
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0
cs.HC 2026-06-30

Adults and women anthropomorphize AI chatbots more than teens and men

by Afia Mubashir, Boden Moraski +2 more

Anthropomorphism in AI Companion Communities: Age, Gender, and Emotional Correlates

Reddit post analysis links joy to higher anthropomorphism with stronger effects in adults; suggests broader age distribution than expected.

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Artificial intelligence (AI) systems are increasingly integrated into daily life, with millions now using AI chatbots built on Large Language Models (LLMs) for companionship. Both humanlike AI qualities and user predispositions to anthropomorphize relate to social consequences, such as increased trust, social health benefits, and psychological harms. Populations such as children, older adults, or those with mental health vulnerabilities may be particularly susceptible to anthropomorphism and its detriments, but mixed findings complicate the role of demographics. We used publicly available Reddit data from three popular AI companion subreddits to assess relationships between gender, age, anthropomorphism, and elicited emotions, to better understand how different people perceive and are affected by AI companions. We investigated three questions: How do age and gender relate to anthropomorphization of AI?, How does emotional expression relate to anthropomorphization?, and How do age and gender moderate emotion-anthropomorphization relationships? We found that adults and women anthropomorphize AI chatbots more than teens and men, and that positive emotional expression, particularly joy, is positively associated with anthropomorphization, while neutrality is negatively associated with anthropomorphism. Both relationships were stronger in adults than teens. Our findings suggest that the tendency to anthropomorphize may be more broadly distributed across age groups than previously expected, thereby prompting the reevaluation of existing digital safety norms.
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0
cs.HC 2026-06-30

Three requirements shape visual debugging for data workflows

by Yongbo Chen, Yan Zhu +1 more

Debugging as Evidence-Driven Reasoning: Visualization Opportunities in Data-Intensive Programming

Interviews with nine practitioners highlight needs for aligning evidence, comparing expectations, and tracing states.

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Visualization has been recognized as a valuable means of supporting debugging by externalizing runtime behavior that would otherwise remain hidden or scattered. However, most visual debugging research has focused on traditional software development settings, leaving the distinct challenges of data-intensive workflows largely uncharacterized. To build visual debugging support for these settings, we first need to characterize how practitioners debug in these settings and translate their challenges into concrete visualization opportunities. To this end, we conducted semi-structured interviews with nine participants from diverse data-intensive domains and analyzed the data using thematic analysis. Our analysis reveals three cross-cutting challenge: assembling fragmented evidence, detecting expected-observed discrepancies, and tracing state evolution across workflow components. We distill these challenges into three concrete requirements that current debuggers support only partially but that visualization is well suited to address: cross-artifact evidence alignment, expectation-grounded comparison, and traceable state evolution. Together, these requirements begin to characterize a design space for future visual debugging research in data-intensive programming.
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cs.HC 2026-06-30

EEG classifies programmer skill at 92 percent accuracy

by Maurice Rekrut, Mahima Mahabaleshwar Acharya +6 more

Neural Signatures of Programming Expertise: Classifying Programmer Skill Levels Using EEG Data

Brain activity while reading code separates experts from novices more reliably than interviews in a 37-person study.

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Accurately assessing a programmer's skill level is critical for hiring, team composition, and performance evaluation in the software industry. Conventional methods, such as coding tests or interviews, often fail to capture the full spectrum of cognitive abilities underlying programming expertise. This study explores using electroencephalography (EEG) and machine learning to investigate neural correlates of programming skill. We analyzed an existing EEG dataset recorded during code comprehension from 37 programmers with 1 to 30 years of experience (8.1 +/- 6.3 years) to examine relationships between neural activity and expertise. Additionally, we conducted classification experiments using Random Forest classifiers with diverse features for binary (experts vs. novices) and multi-class (experts, intermediates, novices) setups. We identified EEG features and brain regions associated with programming expertise. Specifically, EEG entropy showed the strongest correlation with skill level. Furthermore, experts' brains were characterized by highly localized centro-frontal activation, whereas frontal activation in other groups was part of a more distributed network. Regarding classification, our setup achieved an average accuracy of 91.83% (binary) and 78.15% (multi-class) in stratified 10-fold cross-validation, while leave-one-subject-out validation achieved 85.00% and 58.80%, respectively. Individual frequency bands outperformed full-spectrum analyses, and both program comprehension and resting-state data yielded strong results. These findings demonstrate that EEG features effectively capture neural correlates across different skill levels and highlight the potential of neural data to complement traditional methods of skill assessment.
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0
cs.HC 2026-06-30

Co-design with lawyers maps legal risks for adaptive medical AI

by Gennie Mansi, Julia Kim +2 more

Drawing Out Legal Risks: Co-Designing with Lawyers to Predict and Manage Legal Uncertainties of Medical AI Tools

Two-year collaboration yields visualizations and strategies to handle uncertainties from tools that adapt to users and settings

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While there's optimism around medical AI tools due to their abilities to adapt from user-to-user and across environments, these new abilities complicate how people and organizations are able to predict and manage risk based on existing laws and regulations. Lawyers are trained to identify potential legal outcomes, but they lack technical AI knowledge, making it difficult to translate their expertise to creators and users of AI tools. We contribute insights from our co-design process with U.S. lawyers to identify and translate ways to predict and manage risks of medical AI tools. We present the visualizations we developed through two years of cross-disciplinary efforts and thereby illustrate our findings about how legal risks are determined and our strategies for people and organizations to predict and manage these risks. We offer insights about leveraging lawyers' expertise to understand, predict, and manage legal risks.
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cs.HC 2026-06-30

User-chosen documents set poles for narrative globe projection

by Brian Keith-Norambuena, Fausto German +1 more

Information Terra: A Narrative-Anchored Semantic-First Projection of Document Embeddings

Latitude tracks geodesic progress between endpoints while longitude shows thematic deviation in the embedding space

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We introduce Information Terra, a narrative-anchored semantic-first projection that places a document corpus on an Earth-like globe whose poles are two user-chosen endpoint documents and whose prime meridian is the great-circle geodesic between them on the embedding hypersphere -- so latitude encodes narrative progress and longitude thematic deviation. Land features are recovered from document density via kernel density estimation and labeled by theme. A narrative trail built from the underlying narrative coherence graph, and constrained to be monotone in geodesic progress, provides a readable storyline. The projection's axes are semantically grounded in the user's chosen narrative endpoints, and the globe metaphor affords rotation and antipodal reading. We demonstrate the method on a 540-article Cuban Protests corpus, showing a storyline from Obama's 2016 visit to the 2021 International Aid during the protests.
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0
cs.HC 2026-06-30

Scrutable interfaces structure teacher interactions with generative AI

by Gennie Mansi, Sunni Newton +3 more

Concept Catalyst: Exploring Scrutable Interfaces to Structure K-12 Teacher Interactions with Generative AI

By editing a knowledge representation, teachers adjust AI outputs and reflect on practices, gaining efficiency and motivation.

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Purpose: This paper explores how to align AI-based tools with teachers' classroom needs by using scrutable interfaces -- interfaces that link an easily manipulable knowledge representation to an underlying AI model, so users can change the system's outputs without understanding its details. It provides an in-depth discussion and example of a scrutable interface that structures teachers' interactions with generative AI. This study aims to expand how and where scrutable interfaces are used in AI-based tools to support teachers, who have not been historically targeted in the design of scrutable systems. Design/Methodology/Approach: This paper presents the design and evaluation of Concept Catalyst, an AI-based tool with a scrutable interface, created to support teachers' reflection while using generative AI for curriculum development. It presents the findings from an exploratory study using Wizard-of-Oz testing with middle and high school engineering teachers, resulting in 10 depth interviews lasting 55 minutes on average. Screen/audio recordings and the classroom content teachers produced during the session were also collected. Findings: The paper provides empirical insights about how scrutable interfaces can positively structure teachers' interactions with generative AI models when creating classroom content. Findings suggest that scrutable interfaces can help teachers reflect on their teaching practices while improving efficacy, efficiency, and motivation when using AI. What is original/value of the paper: This paper explores an identified need to support teachers' classroom practices and needs when using generative AI. It extends the consideration of scrutable interfaces in two ways: to support teachers as users (not just students) and to structure interactions with generative AI models.
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0
cs.AI 2026-06-30

Creative AI needs separate scores for agreement and taste differences

by Aspen Hopkins, Allison Nulty +3 more

The Human Creativity Benchmark

Fifteen thousand expert judgments show convergence on technical correctness but divergence on aesthetics, so single scores discard guidance

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Modern AI evaluation frameworks treat evaluator disagreement as noise to be resolved. In creative domains, professional disagreement reflects genuine differences in taste, not measurement error. We argue that evaluating creative AI requires preserving two distinct signals: convergence, where professionals align around shared best practices, and divergence, where individual taste legitimately varies. We present the Human Creativity Benchmark (HCB), a benchmark that operationalizes this separation by collecting pairwise preferences, scalar ratings on prompt adherence, usability, and visual appeal, and qualitative rationale from domain professionals. Across 15,000 professional judgments spanning five creative domains and three workflow phases (ideation, mockup, refinement), we find that convergence concentrates on verifiable dimensions like technical correctness and visual hierarchy, while divergence concentrates on taste-driven dimensions like aesthetic direction and conceptual risk. No model excels uniformly across all phases. Collapsing these signals into a single quality metric discards the most actionable information: where models must be correct versus where they should remain steerable.
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0
cs.HC 2026-06-30

Tab accepts track lower attention-check scores in AI coding

by Jessica Hutchison, Ian Tyler Applebaum +7 more

To Tab or Not to Tab: Measuring Critical Engagement in AI Code Completion Tools Using Behavioral Signals and Attention Checks

Tool logs show quick tab presses link to weaker performance on checks probing whether students evaluate suggestions.

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AI code completion tools, such as Github Copilot, provide students with code suggestions to help them write programs. However, recent qualitative studies suggest that students fail to critically evaluate these suggestions. We present Clover, a code completion tool that logs students' interactions with code suggestions and additionally offers attention checks to probe reflective engagement during programming tasks. We also develop a taxonomy of behavioral interaction metrics for AI-assisted programming, informed by literature. We analyzed relationships between interaction patterns, engagement with attention checks, and task performance. We observed that higher rates of tab accept were associated with lower attention check performance, while increased dwell time was associated with higher attention check performance. We conclude by discussing how programming process data and attention checks might support reflective engagement in AI-assisted programming.
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0
cs.AI 2026-06-30

LLMs match Bayes-optimal risk for conditional mean predictions

by Haobo Yang

Using Large Language Models as Low-Cost Statistical Estimators for Human-Response Data

Pretrained models achieve the lowest possible squared-loss risk for inferences depending only on conditional means from human data.

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Quantitative research across the social and behavioral sciences depends on human subject experiments that are expensive, slow, and subject to sampling bias. Here we show that pretrained large language models induce risk-equivalent estimators of conditional expectations under squared loss, establishing restricted functional risk equivalence: under squared loss, the LLM induces an estimator whose risk matches the Bayes optimal risk for squared-loss prediction of conditional expectations for any inference that depends on the data only through the conditional mean. We formalize the LLM as a misspecified functional estimator $T(\hat{P}_n)$ trained on i.i.d.\ data, decompose the estimation error into representation bias $\epsilon_{\mathrm{rep}}$ and optimization error, and prove that under mild regularity conditions the LLM's expected error converges to the irreducible population variance plus the squared representation bias, with the representation bias bounded by the Pinsker inequality. The identifiability error $\delta$ propagates into the effective bias, inflating the asymptotic risk floor. We establish restricted functional risk equivalence via a bidirectional Le Cam deficiency analysis: the forward deficiency vanishes asymptotically while the reverse deficiency is exactly zero. We provide finite-sample concentration bounds and a calibration protocol with explicit decision rules. The result is a precise, provable statement: a well-calibrated LLM achieves the Bayes-optimal risk for conditional-mean-dependent inference, bounded by explicit scope conditions. In practical applications, this means that under satisfied conditions and well-calibrated models, large language models can be used in many prediction and decision-making tasks that originally relied on human experiments, approximating near-optimal statistical inference at lower cost.
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cs.AI 2026-06-30

Multi-agent system turns web apps into rehearsed live demos

by Rahul Khedar, Mayank Malhotra +3 more

Rehearsed Multi-Agent Live Product Demonstrations with Real-Time Voice Question Answering

Rhetor merges UI and code analysis, rehearses scripts, and syncs narration for real-time voice answers.

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Live product demonstrations are a recurring, high-cost activity in software organizations: a human presenter must select features, dispatch the corresponding interactions on a running application, narrate them coherently, and answer questions in real time. Existing automation addresses only fragments -- generalist browser agents target instruction-conditioned task completion, and demo-video tools produce fixed MP4 artifacts that cannot be questioned and silently break under interface drift. We propose Rhetor, a multi-agent system that takes a running web application and its source-code repository as input and produces a rehearsed live demonstration with segment-synchronized narration and real-time voice question answering. The architectural contributions are a cross-modal feature representation that merges UI exploration with source-code analysis into features tagged with discrete focus tiers, a grounded scripter constrained to UI elements observed during exploration and dispatched through multi-strategy semantic locators, a pre-presentation rehearsal loop with explicit convergence and graceful degradation to narration-only segments, and a runtime synchronization invariant that ties each browser action to the audio-end event of its narration segment. Across six pipeline sessions on four deployed applications -- including the public-domain whiteboard application Excalidraw -- the rehearser's internal locator-firing rate (sigma-bar) spans 0.31-1.00 over 147 scripted actions; on the substantial workload (53 actions, full tier differentiation), sigma-bar is approximately 0.92, and on the public-domain reference point the locator-repair step drives convergence to sigma-bar = 1.00 at iteration 2. We additionally define a benchmark protocol of ten metrics across six application categories that would establish, beyond the case study, whether each design choice contributes positively.
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cs.CV 2026-06-30

Gaze data clusters show stable ambient-focal split for images

by Beryl Gnanaraj, Jaya Sreevalsan-Nair +2 more

Consensus Clustering of Free-Viewing Gaze Data: New Insights into Human-Information Interaction

User groupings shift with image context and appear only with biclustering or conditional methods; stimuli groupings stay consistent across d

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Free-viewing gaze data provides a rich, task-free window into human visual attention. Conventional exploratory data analysis of the data provides user attention patterns through fixations and areas of interest. However, despite the richness of this gaze data, its human-information interaction (HII) patterns are understudied. We address this gap using consensus clustering of gaze data with respect to users and stimulus characteristics. We present a novel end-to-end unsupervised ensemble learning system for consensus clustering of free-viewing gaze datasets, EnsembleGaze. With a goal of characterizing the user behavior and stimulus type, we propose a feature engineering step based on statistical descriptors of fixation-based distributions. EnsembleGaze involves consensus voting of selected clustering methods implemented on the feature vector to compute the co-association matrix. Using the separate consensus clustering of users and stimuli as a baseline, we further propose two high-dimensional clustering strategies for determining gaze clusters based on joint user and image characterization. They are consensus subspace clustering and spectral biclustering. Clustering performance is evaluated using selected standard metrics and is further interpreted through image-level properties. Our system provides a replicable method for the unsupervised analysis of fixation behavior in scene perception research. Our results show that image stimuli groupings are highly consistent across methods, reflecting a robust ambient-versus-focal viewing mode distinction, whereas user groupings are image-context-dependent, a structure that only biclustering and the two-step conditional approaches are architecturally capable of recovering. Testing on the publicly available datasets revealed dataset-specific patterns, with each offering complementary insights through distinct clustering strategies.
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cs.CV 2026-06-30

Cultural embeddings raise gesture quality without speaker identity

by Ariel Gjaci, Antonio Sgorbissa +1 more

SICAGE: Speaker-Independent Culture-Aware Gesture Generation using TED4C-L Dataset

Domain-generalization losses isolate culture from individual style, improving realism and consistency on a new four-group TED dataset.

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Recent co-speech gesture generation methods often overlook cultural differences, limiting their effectiveness in human-agent interaction. Moreover, culture-conditioned models are rarely evaluated under speaker-disjoint splits, so apparent "cultural" behavior may be confounded with speaker-specific gesturing style. We introduce SICAGE, a modular framework for culture-aware co-speech gesture generation that conditions motion synthesis models on speaker-independent cultural representations. SICAGE learns these representations from audio and text by treating each speaker as a separate domain while imposing invariance across speakers. This encourages representations to remain culture-discriminative while reducing dependence on speaker identity. The resulting cultural embeddings condition a multimodal generator to produce culturally appropriate gestures. We instantiate this idea with two domain generalization approaches: adversarial learning and Fishr regularization. We further introduce ALaDiT, a real-time diffusion-based gesture generator designed to efficiently incorporate the learned cultural embeddings. To validate our method, we built TED4C-L, a 106-hour multimodal dataset of 764 TED speakers from four cultural groups. Experiments show that SICAGE improves motion realism, diversity, beat synchronization, semantic relevance, and cultural consistency.
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cs.RO 2026-06-30

Legible motions reveal robot goal inferences in shared autonomy

by Jinwei Liu, Pengfei Li +3 more

Legible Shared Autonomy: Implicit Communication of Robot Belief through Motion

Users read the robot's belief from its path, understand intent faster, and supply less corrective input on arm tasks.

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Shared autonomy systems combine user input with autonomous assistance to help users with motor impairments control robot arms to perform everyday manipulation tasks, by inferring user goals and providing appropriate guidance. However, the robot's internal beliefs about user goals cannot be observed by users. Traditional shared autonomy systems provide assistance along efficient shortest paths toward inferred goals, but when multiple objects lie in similar directions, such assistive motion remains ambiguous and fails to reveal the specific goal identified by the robot. This creates two critical problems. First, when the robot correctly infers the goal, users continue controlling because they cannot perceive understanding from ambiguous assistive motion, wasting effort when autonomous completion would suffice. Second, when the robot misunderstands intent, users cannot quickly detect errors until assistive motion diverges significantly, requiring substantial corrective input. We address this by introducing legible motion into shared autonomy, where robot actions must both advance toward the goal and clearly reveal which goal has been inferred, enabling users to understand the robot's beliefs and adjust control accordingly. The robot modulates communication strength through confidence-aware adaptive authority allocation by providing assertive legible assistive actions when confident while increasing user authority when uncertain, transforming shared autonomy into transparent bidirectional collaboration. User studies including simulation and physical experiments with a six-degree-of-freedom robot arm demonstrate that legible shared autonomy significantly improves users' understanding of robot beliefs and reduces user control effort compared to standard shared autonomy.
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cs.HC 2026-06-30

Progressive training lifts 7B models to top chart extraction accuracy

by Yuchen He, Peizhi Ying +5 more

Making Multimodal LLMs Reliable Chart Data Extractors: A Benchmark and Training Framework

7B multimodal model hits state-of-the-art on unlabeled real-world charts by following human reading steps.

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Chart data extraction, which reverse-engineers data tables from chart images, is essential for reproducibility, analysis, retrieval, and redesign. Existing interactive tools are reliable but tedious, and mixed-initiative systems, while more efficient, lack generalizability. Recent multimodal large language models (MLLMs) offer a unified interface for chart interpretation, yet their ability to extract accurate data tables, especially without visible labels, remains unclear. We build a benchmark featuring diverse real-world charts without data labels to evaluate this capability. Results show that, while current MLLMs reliably reconstruct table structures, they struggle with precise value recovery. To address this, we revisit chart data extraction from a human-centered perspective and argue that extraction should follow a progressive learning process similar to how people read charts. Our training framework substantially improves numerical accuracy, achieving state-of-the-art performance with a 7B-parameter model. A user study further shows that our model effectively supports mixed-initiative workflows for reliable chart data extraction.
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cs.AI 2026-06-30

Open-source agent produces citation-backed medical reports on rare diseases

by Maolin Liu, Fanyu Xu +4 more

DEEPMED Search: An Open-Source Agentic Platform for Medical Deep Research with Introspective Verification

DEEPMED Search routes sub-queries to PubMed or web sources and runs multi-agent debate to verify evidence before synthesis.

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Navigating the deluge of heterogeneous medical data, from academic literature (PubMed) to clinical guidelines (Web) and private knowledge bases, remains a critical bottleneck for evidence-based medicine. While commercial black-box tools lack transparency, standard open-source RAG implementations frequently suffer from reasoning drift when handling complex, long-tail queries. We present DEEPMED Search, a fully open-source, agentic platform designed for transparent medical deep research. Built on a high-performance Next.js architecture, DEEPMED Search features a source-adaptive router that autonomously dispatches sub-queries to PubMed, web search, or local graph-based knowledge bases based on information density. Crucially, the platform integrates an introspective verification module, powered by a causal-consistent multi-agent debate framework, to validate retrieved evidence against diagnostic logic before synthesis. To demonstrate its robustness, we showcase DEEPMED Search's ability to autonomously decompose high-difficulty rare disease queries, filter out confounding noise, and generate structured, citation-backed research reports in minutes. By open-sourcing this software, we provide the community with a robust infrastructure to democratize access to trustworthy, glass-box medical reasoning in research and prototyping settings.
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cs.AI 2026-06-30

Tool saves translator fixes as team-wide reusable precedents

by Ziyang Lian, Qingya Zhang +6 more

DeepTrans Studio: Turning Expert Interventions into Shared Team Knowledge in Agentic Translation Workflows

Experts intercept AI nodes, revise outputs, and store decisions so later segments and teammates inherit the corrections automatically.

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Professional translation is often a team-based process: translators, reviewers, and project managers must coordinate terminology, legal force, and accountability across documents. Yet many LLM-based translation tools treat human corrections as isolated edits. Expert decisions made in one segment or by one member are rarely captured as reusable knowledge for the rest of the team. We present DeepTrans Studio, a collaborative translation workspace that lets professionals intercept selected nodes in an agentic translation workflow, review evidence, revise AI outputs, and save approved decisions to a shared team memory. During the demo, attendees will role-play translators and reviewers, resolve preset terminology and legal-modal risks, and see how their decisions are propagated to downstream segments and surfaced in a teammate's workspace as reusable precedents. The demo illustrates how human interventions in AI-mediated work can become shared, traceable knowledge rather than one-off corrections.
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cs.HC 2026-06-30

Stimulation seekers more likely to use multiple AI content platforms

by Xuchao Zhang, Jihye Lee

From Trait to Behavior: A Cognitive-Affective Personality System (CAPS) Perspective on Multi-Homing Intention in AIGC Platforms

Survey supports chain in which optimum stimulation level raises complementarity perceptions, then epistemic value, then multi-homing intenti

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With the rapid development of Artificial Intelligence Generated Content (AIGC) platforms, users increasingly show cross-platform usage intentions. Existing research focuses on adoption and usage intentions in single-platform AIGC contexts. A theoretical gap still exists in studies on cross-platform usage. This paper constructs and verifies a three-stage multiple mediation model based on the personality trait-perception-behavioral response framework. The model integrates the optimum stimulation level (OSL) theory, complementarity theory, and perceived value theory, and it sets social influence and use experience as control variables to examine users' multi-homing intention. The results show that: (a) OSL significantly enhances users' perceived complementarity; (b) perceived complementarity positively affects perceived epistemic value; (c) perceived epistemic value significantly and positively predicts multi-homing intention; (d) OSL influences multi-homing intention through a chain mediation path of perceived complementarity and perceived epistemic value; and (e) social influence has a significant positive effect on multi-homing intention, while the effect of use experience is not significant.
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cs.LG 2026-06-29

Vision model turns trajectories into driver profiles for better yellow-light predictions

by Chuheng Wei, Ziye Qin +2 more

VISTA-DZ: Visual Semantic Trajectory Adaptation for Personalized Dilemma Zone Prediction

Semantic behavioral descriptions condition a network to reach 93 percent in-domain accuracy and improve zero-shot transfer over handcrafted

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Driver decision making in the dilemma zone at signalized intersections is safety critical, as vehicles approaching a yellow signal must decide whether to stop or proceed within limited time and distance margins. Accurate prediction of both stop-go decisions and decision timing is important for adaptive signal control, advanced driver assistance systems, and human-centered intelligent transportation applications. However, dilemma zone behavior is strongly driver dependent. Similar approach trajectories may lead to different decisions across drivers because of differences in risk preference, braking habit, and decision threshold. Existing personalized models often rely on handcrafted scalar descriptors, which provide useful but limited summaries of individual behavior. This paper proposes VISTA-DZ, a semantic-profile-conditioned framework for personalized stop-go and decision-time prediction. Historical trajectories are converted into visual representations, interpreted by a vision-language model to generate behavioral profiles, and encoded as semantic embeddings to condition a dual-output prediction network. The final model combines a bidirectional GRU encoder, driver-conditioned multi-head cross-attention, and Feature-wise Linear Modulation for temporal evidence selection and feature adaptation. Experiments on the SDZ dataset and a newly collected FDZ dataset show that VISTA-DZ outperforms trajectory-only and handcrafted personalization baselines, achieving 93.26% in-domain simulation accuracy and 90.22% mean accuracy across 20 held-out simulation drivers. Cross-domain results further show feasible zero-shot simulation-to-real transfer and better real-world generalization when simulation data are combined with limited field data.
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cs.HC 2026-06-29

Conversation traces yield scores for human direction and AI dependency

by Mohammed Bousmah

LLMography: Transforming Human-AI Conversations into Traceability, Oversight, and Auditability Indicators

Framework turns chat histories into KPI reports on provenance, reproducibility, and auditability for AI-assisted work.

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The growing use of Large Language Models (LLMs) in education, software engineering, academic writing, and technical documentation raises a key question: how can we evaluate not only AI-assisted outputs, but also the interaction process that produced them? Current debates often focus on detecting whether a final artifact was generated by AI, while overlooking the conversation history that reveals human direction, AI contribution, corrections, validation, and traceability. This paper introduces LLMography, a framework for transforming Human-AI conversations into measurable indicators of provenance, human contribution, AI dependency, reproducibility, and auditability. By analogy with bibliography and webography, LLMography documents the dynamic trajectory of interaction between a human and a Large Language Model as a structured trace of Human-AI co-production. We present a prototype that analyzes Human-AI conversation traces and generates KPI reports including Prompt Quality Score, Human Direction Score, AI Dependency Level, Auditability Score, Final Output Traceability, Privacy Risk Level, and a recommended LLMography label. A preliminary exploratory evaluation was conducted on 19 anonymized audit reports from engineering students. Most interactions were classified as Human-AI co-produced, with average scores of 86.8/100 for Human Direction, 81.9/100 for Prompt Quality, 72.8/100 for Auditability, and 77.1/100 for Final Output Traceability. The paper also applies LLMography to its own writing process, classified as human-originated, human-directed, AI-assisted co-production. The findings suggest that AI transparency should move beyond output detection toward documenting the history of interaction.
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cs.CR 2026-06-29

Developers turn to Reddit for privacy law help despite certifications

by Sara. Haghighi, Clark LaChance +3 more

The Role of Online Forums in Developer Understanding of Privacy Law -- A Reddit Case Study

Survey and post analysis identify challenges with data assessments, breach reports, and cookie consent.

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Software practitioners use online forums to navigate complex and often ambiguous legal privacy requirements, yet little is known about their professional backgrounds, what challenges they face, and how they use and assess the credibility of the advice received, or how they resolve ambiguities in posts. We report the findings of a survey of 223 Reddit users from regulatory-focused subreddits, complemented by a qualitative analysis of 2,248 posts and responses. Our results show that, despite holding privacy-related certifications, most participants frequently use forums to seek legal advice. Key challenges reported or identified include implementing a data protection impact assessment, reporting a data breach, and obtaining cookie consent. Reddit users often assess credibility by reviewing respondents' post history, verifying sources cited, trusting advice from recognized experts, and following up for clarity before responding. We highlight research and educational directions to bridge gaps in support needed for regulatory compliance guidance.
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cs.RO 2026-06-29

Stopping alone fails to keep AVs safe in human traffic

by Yash Tandon, Giovanni Tapia Lopez +3 more

When Stopping Fails: Rethinking Minimal Risk Conditions through Human-Interactive Autonomous Driving for Safe Transportation Systems

Review of real incidents shows AVs need abilities to interpret human authority and respond to instructions.

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Autonomous vehicles (AVs) are increasingly deployed in urban environments, yet their safety frameworks remain primarily designed around collision avoidance and minimal risk condition (MRC) behaviors such as slowing or stopping when uncertainty arises. Although effective in reducing immediate crash risk, real-world deployments indicate that stopping alone does not guarantee safe integration into human-governed roadway systems. Incidents reported by municipalities and public records show that AV fallback behaviors can obstruct traffic, interfere with emergency response operations, and create accessibility challenges for passengers and pedestrians. This paper presents an analysis of publicly documented incidents involving AV stopping behavior and human-AV interaction failures. We categorize these incidents according to limitations in perception, planning, and control within current AV architectures. Using this taxonomy, we identify key gaps in existing safety paradigms, particularly the lack of mechanisms for interpreting human authority, responding to multimodal instructions, and adapting to dynamic, socially regulated traffic conditions. We then review emerging research directions that support human-interactive perception, language-grounded and accessibility-aware planning, and assisted control through remote guidance and teleoperation. The analysis highlights the need to augment current AV safety frameworks with capabilities that enable cooperative interaction with human agents and infrastructure. These findings suggest that reliable urban deployment of AVs requires moving beyond passive fallback strategies toward human-interactive autonomy.
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cs.CR 2026-06-29

AI companions ease short-term feelings but hide long-term risks

by Zehang Deng, Zhaoyang Xie +8 more

Beyond Her: Safety Dynamics in Role-play AI Companions

Daily tracking of 102 users shows vulnerable participants develop unstable risk patterns that static rules miss.

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The film 'Her' pictured a future of love between humans and AI. That future has quietly emerged in the form of Role-play AI Companions (RACs), where emotionally responsive interactions blur the boundary between tool use and relational engagement. However, the safety implications remain poorly understood, as user experiences evolve over time through safety dynamics, spanning both emotional and risk behavioral dynamics, that can gradually shift interactions toward risk. In this paper, we investigate safety dynamics in RAC usage through a two-part mixed-methods study (Study I \& II). (1) Study I consists of semi-structured interviews (N = 16) to identify the key factors shaping these dynamics. We find that users' internalizing problems, the role personality adopted by the RAC, and risk interaction patterns jointly shape safety dynamics. Building on these insights, (2) Study II conducts a 14-day Ecological Momentary Assessment (N = 102) to examine how safety dynamics unfold in real-world usage. We identify distinct user profiles based on internalizing problems and show that interactions with RACs can produce short-term emotional relief while masking longer-term deterioration. Furthermore, vulnerable users exhibit more unstable risk behavioral patterns over time, making risk emergence less predictable and harder to mitigate with static safeguards. Our findings highlight the importance of modeling safety as a dynamic process rather than a static property. We conclude with three-layer design implications for next-generation AI companions, advocating for adaptive safeguards that can respond to evolving emotional and behavioral signals.
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cs.HC 2026-06-29

Diverse explanations boost open-ended accuracy by 7.7%

by Seth Bernstein, Paul Denny +5 more

Exploring the Value of Diverse LLM Explanations in Introductory Programming

First-year students scored higher on programming questions with no increase in perceived mental effort.

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Large Language Models (LLMs) have shown the potential to generate code explanations that surpass those of peers in quality, offering promising opportunities for computer science education. While these explanations may not yet match the depth and clarity of instructor-provided explanations, research in computational creativity highlights that the quantity and diversity of ideas can often outweigh a singular focus on quality. Inspired by this, we explore whether combining multiple diverse explanations, each emphasizing distinct aspects (e.g., function, concept, goal), can enhance students' understanding of programming exercises compared to generic explanations that do not emphasize distinct conceptual aspects. In our study 971 first-year computing students were randomly assigned either diverse or generic LLM-generated explanations for two programming exercises. Students completed multiple-choice and open-ended questions for each exercise, followed by Likert-scale questions and open-ended reflections. Our findings outline patterns in student performance and perceived cognitive load across the two explanation conditions. These findings highlight how variation in explanation emphasis may relate to learner engagement and understanding. Across participants, open-ended response accuracy was consistently about 7.7% higher when students received diverse explanations, with no difference in perceived cognitive load.
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cs.HC 2026-06-29

Voice AI handles banking calls and hands off to humans

by Nitya Dhagat, Vipul K. Dabhi +2 more

Telephony Voice Agent for Banking Services

System tested in long calls, high concurrency, and noise stays scalable and secure.

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This paper proposes a voice-powered AI-based banking system based on Google Conversational Agent, Dialogflow CX, which provides safe and convenient banking by phone. The system supports essential banking functions such as balance inquiries, transaction history retrieval, card activations, PIN-based authentication of sensitive tasks, smooth live agent handoff for complex and out-of-scope queries, and ensures seamless handover to human agents when required. These tests were performed with high-duration calls, high concurrency, and noisy environments; the system proved to be scalable, responsive, and resilient. All the data used is safely stored in the cloud environment for efficiency and security in real-time voice interactions. A voice-based banking solution that is efficient and easy to use can be provided through this.
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cs.HC 2026-06-29

Partial automation builds more trust in medication aids

by Liqian You, Jianlong Zhou

Designing Automation Boundaries for Trustworthy Smart Medication Support

Users rate systems higher when they can confirm or undo actions instead of full automation taking over

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Smart medication systems increasingly automate medication recognition, reminders, and logging. However, automation in home medication routines should be carefully bounded, as users may have different capabilities, privacy expectations, and needs for control over decisions. We present a mixed-methods study of a Smart Medication Support system comparing three automation conditions: confirmation required, automatic logging with undo, and fully automatic support. Across 53 participants and interviews with 11 older adults, we found that higher automation did not necessarily lead to higher trust or acceptance. Participants preferred automation that reduced routine effort while preserving opportunities for correction. Fully automatic support was less interruptive but was rated lower in autonomy, trust, transparency, dignity, and satisfaction. Interviews also showed clear differences among older adults. Their preferences were shaped by privacy concerns, digital confidence, perceived vulnerability, and caregiver involvement. We contribute empirical evidence and design implications for calibrating automation in smart medication systems according to task risk, user control, and ethical acceptability.
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cs.CY 2026-06-29

Students use LLMs in four distinct patterns

by Shahin Hossain

Four Types of LLM Reliance and Their Predictors Among Undergraduate Writers: A Mixed-Methods Study at a Minority-Serving R1 University

AI literacy sets the pattern while value beliefs set intensity, showing that current measures penalize deliberate independent thinking.

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Although most undergraduates now use large language models (LLMs), a form of generative artificial intelligence (GenAI) for academic writing, no validated method distinguishes the qualitatively different ways students rely on them. Existing instruments assess reliance solely by frequency of use, a measure that, as this study shows, inadvertently rewards dependence on AI rather than recognizing students' own intellectual contribution. Conducted at a public minority-serving university and grounded in the AI Literacy Framework, Expectancy-Value Theory, and Biggs's Presage-Process-Product model, the study drew on 382 undergraduates, 14 interviews, and 396 open-ended survey responses. Four distinct reliance types were identified and confirmed: Strategic (34.3%), Instrumental (30.9%), Dialogic (30.4%), and Dependent (4.5%). Students' value and cost beliefs predicted the intensity of their reliance on LLMs, whereas their AI literacy predicted the type of reliance they adopted, indicating that differentiated support is needed. Notably, Strategic users, those who engaged AI most deliberately, scored lowest on standard outcome measures. This pattern reflects a limitation of current instruments, which index AI's contribution rather than writing quality, thereby penalizing students who show the greatest independent thinking. Analysis also revealed an additional group, roughly 13%, who declined to use AI for ethical rather than practical reasons, and who existing frameworks overlook. These findings carry implications for AI literacy programs, the measurement of student learning outcomes, and equitable AI policy at minority-serving institutions.
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cs.HC 2026-06-29

Embodiment turns private AI bonds into public negotiations

by Yulin Chen, Yang Zhan +1 more

"If I Can See You": Understanding Spatially Situated Virtual Embodiment in Close Human-AI Relationships

Users expect spatial presence to heighten visibility, intimacy, and risks, requiring new choices about access and boundaries.

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AI companions are increasingly used for emotional support, companionship, and intimate interaction. While prior work has examined text- and voice-based AI companionship and emerging XR companion designs, less is known about how users with existing close AI companion relationships expect those relationships to change when companions become virtually embodied and spatially situated in everyday environments. To address this gap, we conducted a qualitative study with 17 AI companion users recruited from Reddit AI companion communities. We frame spatially situated virtual embodiment as a form of relational escalation: embodiment can make AI companionship more present, socially legible, and risk-sensitive in everyday life. Our findings show that: (1) embodiment creates tensions between support and intrusion, concreteness and imaginative openness, and growth and consistency; (2) embodiment can turn private AI companionship into a socially legible relational arrangement, requiring visibility, form, interaction style, and mode of access to be negotiated across social contexts; and (3) embodiment can intensify risks of emotional dependence, sensitive disclosure, social judgment, and misguided spatial action by increasing the companion's perceived relational presence, intimacy, public legibility, and spatial authority. We argue that future system design should first consider when embodiment is warranted, how embodied presence should be staged, how visibility and role boundaries should be negotiated, and how embodied companionship can remain safe. This work contributes to HCI research on human-AI intimacy by showing how virtual embodiment can transform close AI companionship into a spatial, socially visible, and risk-sensitive relationship.
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cs.CL 2026-06-29

French OSCE dataset enables controllable virtual patients

by Doria Bonzi, Tom Bourgeade +2 more

A French OSCE Dialogue Dataset and Controllable Virtual Patient System for Clinical Training

Modular LLM pipeline with grounding and reflection improves fidelity in simulated doctor-patient interactions for student training.

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The clinical and communication skills of medical students are commonly assessed through Objective Structured Clinical Examinations (OSCEs), which consist of brief scenario-driven simulations of doctor-patient interactions. However, training is often limited by the low availability of human standardized patients, motivating the development of realistic virtual patients (VPs). To address this gap, we introduce a French OSCE dialogue dataset comprising 240 student-patient training interactions. We build upon it a controllable LLM-based pipeline to generate synthetic OSCE dialogues. The pipeline integrates modular components, such as retrieval-based grounding and a reflection loop, to ensure patient fidelity, coherence, and realism. Additionally, we propose a multi-level evaluation framework assessing patient simulation quality, student performance, and linguistic quality, using an LLM-as-a-Judge approach. Experiments suggest that controllability modules generally improve patient fidelity and student evaluation consistency. Finally, we implement an interactive prototype in which students can practice with a VP and receive automatic feedback.
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cs.HC 2026-06-29

LLMs infer image clustering criteria from drag sequences

by Yang Liu, Xuxin Tang +2 more

Drag, Infer, Reproject: Grounding LLMs through Spatial Interaction for Image Clustering

CriterionSI uses sequential user drags to let language models discover grouping rules and steer layout changes dynamically.

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Dimension reduction and semantic interaction support image clustering by making similarity structure visible and manipulable. Existing semantic interaction methods encode users' clustering criterion (a user-interpretable semantic dimension, e.g., action, location, or mood) from direct manipulation to steer reprojection, giving users direct control over the resulting layout. Yet they typically depend on learned embeddings or a predefined criterion. In practice, users' clustering criterion often emerges gradually and becomes refined through interaction rather than being fully clear at the outset. In this work, we present CriterionSI (Criterion-guided Semantic Interaction), a method that translates incremental drag interactions into criterion-guided reprojection. CriterionSI uses large language models to infer and refine the clustering criterion from sequential user drags, while grounding semantic interpretation in human-provided feedback rather than fixed prior assumptions. CriterionSI combines the inferred criterion with local drags to guide global reprojection. The simulation-based evaluation and usage scenario demonstrate that CriterionSI can discover and refine the target criterion from sequential interactions and progressively produce criterion-aligned clustering layouts. Our code and data are available at: https://github.com/4C79/CriterionSI.
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cs.HC 2026-06-29

30-minute training boosts analysts' real vs AI image accuracy 9 points

by Negar Kamali, Candice Rockell Gerstner +2 more

Generative AI Literacy Training Improves Intelligence Analysts' Discrimination of Real and AI-Generated Images

Government analysts improved at spotting authentic photos, with gains mainly from fewer mistakes on real images.

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Across social and online platforms, people are increasingly exposed to AI-generated images. As a consequence, the task of distinguishing AI-generated from authentic images is becoming a central challenge for information ecosystems. While humans perform better than chance, accuracy falls short of many operational needs. Initial evidence shows that visually oriented training can improve deepfake detection but does not improve participants' ability to identify real images as real. Here, we investigate the efficacy of a brief training intervention for intelligence analysts employed by the United States government in 2024. We conducted a counterbalanced within-subject randomized experiment in which we showed participants real and AI-generated images varying in pose complexity and scene context and asked them whether each image was real or AI-generated, both before and after an expert delivered a 30-minute training that pointed out patterns in seven real and 50 AI-generated images. We collected 2,544 image-level judgments from 32 intelligence analysts. We find training increased overall accuracy by 9 percentage points (95% CI: [2.7, 15.4]) from a baseline of 72%. We find the improvement is driven by a 14.2 percentage point increase in accuracy for real images (95% CI: [0.7, 27.7]). Through a careful experimental setup that curated matched pairs of real and AI-generated images across pose complexity categories, we reveal how these trainings influence people with different levels of digital forensics and generative AI experience and identify the kind of image-based content where this training intervention appears to be most effective. Ultimately, these results provide causal evidence that a brief, structured training can improve human judgment across a diverse array of real and AI-generated images, informing organizational responses to AI-generated visual misinformation.
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cs.HC 2026-06-29

Mental health AI users gain in daily functioning with more engagement

by Kristen M. Van Swearingen, Thomas D. Hull +2 more

Functional outcomes and naturalistic engagement with a purpose-built conversational AI for mental health (Ash)

Observational study of 1,284 users finds small improvements in life satisfaction and alliance at week 4 predicted by active days and session

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Background: Conversational AI chatbots designed for mental health may offer an accessible, scalable avenue for supporting psychological well-being, yet prior evaluations have largely focused on clinical symptom reduction rather than broader indicators of day-to-day functioning, and have rarely monitored for potential harms such as inflated self-perception. Objective: We examined within-person change in psychological functioning indicators among real-world users of Ash, a purpose-built conversational AI for mental health support, over the first four weeks of use, and whether these changes were associated with engagement metrics. Methods: In this single-arm observational cohort study, new users (n = 1,284) completed in-app single-item measures of psychological functioning (life satisfaction, relationship satisfaction, sleep quality, behavioral activation), working alliance, and grandiosity (inflated self-perception), at baseline and Week 4. Paired-sample t-tests examined within-person change; ANCOVAs tested engagement-outcome associations at Week 4, controlling for baseline. Results: At baseline, participants reported below-average life satisfaction and fair sleep quality. Significant within-person improvements emerged across all functioning indicators and working alliance (ps < .001; d = 0.14-0.26), with no change in grandiosity. Active days, total sessions, and total minutes consistently predicted Week 4 psychological functioning and working alliance (ps <= .006; partial R^2 range: 0.58-2.15%; controlling for baseline), whereas user message volume did not. Conclusion: Findings provide preliminary data for the potential of evidence-based conversational AI to extend mental health support for broad psychological functioning, extending the existing literature beyond symptom-based outcomes.
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