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Asymmetric self-play for automatic goal discovery in robotic manipulation

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arxiv 2101.04882 v1 pith:5O3KXROK submitted 2021-01-13 cs.LG cs.AIcs.CVcs.RO

Asymmetric self-play for automatic goal discovery in robotic manipulation

classification cs.LG cs.AIcs.CVcs.RO
keywords alicegoalspolicytasksasymmetricdiscoverygoalgoal-conditioned
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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We train a single, goal-conditioned policy that can solve many robotic manipulation tasks, including tasks with previously unseen goals and objects. We rely on asymmetric self-play for goal discovery, where two agents, Alice and Bob, play a game. Alice is asked to propose challenging goals and Bob aims to solve them. We show that this method can discover highly diverse and complex goals without any human priors. Bob can be trained with only sparse rewards, because the interaction between Alice and Bob results in a natural curriculum and Bob can learn from Alice's trajectory when relabeled as a goal-conditioned demonstration. Finally, our method scales, resulting in a single policy that can generalize to many unseen tasks such as setting a table, stacking blocks, and solving simple puzzles. Videos of a learned policy is available at https://robotics-self-play.github.io.

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