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Forward Modeling for Partial Observation Strategy Games - A StarCraft Defogger

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arxiv 1812.00054 v1 pith:LGTJM2V6 submitted 2018-11-30 cs.LG cs.AI

Forward Modeling for Partial Observation Strategy Games - A StarCraft Defogger

classification cs.LG cs.AI
keywords gamesnetworksstarcraftmodelsneuralpartialpredictionstate
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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We formulate the problem of defogging as state estimation and future state prediction from previous, partial observations in the context of real-time strategy games. We propose to employ encoder-decoder neural networks for this task, and introduce proxy tasks and baselines for evaluation to assess their ability of capturing basic game rules and high-level dynamics. By combining convolutional neural networks and recurrent networks, we exploit spatial and sequential correlations and train well-performing models on a large dataset of human games of StarCraft: Brood War. Finally, we demonstrate the relevance of our models to downstream tasks by applying them for enemy unit prediction in a state-of-the-art, rule-based StarCraft bot. We observe improvements in win rates against several strong community bots.

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