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Playing Minecraft with Behavioural Cloning

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arxiv 2005.03374 v1 pith:7I5LTK5T submitted 2020-05-07 cs.AI cs.LG

Playing Minecraft with Behavioural Cloning

classification cs.AI cs.LG
keywords behaviouralcloningcompetitionhumanminecraftperformancetrainingactions
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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MineRL 2019 competition challenged participants to train sample-efficient agents to play Minecraft, by using a dataset of human gameplay and a limit number of steps the environment. We approached this task with behavioural cloning by predicting what actions human players would take, and reached fifth place in the final ranking. Despite being a simple algorithm, we observed the performance of such an approach can vary significantly, based on when the training is stopped. In this paper, we detail our submission to the competition, run further experiments to study how performance varied over training and study how different engineering decisions affected these results.

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