REVIEW 2 cited by
Not yet reviewed by Pith; the record is open.
This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.
SPECIMEN: schema-true, not a live event
T0 review · schema-true
One-sentence machine reading of the paper's core claim.
pith:XXXXXXXX · record.json · timestamp
Unifying Count-Based Exploration and Intrinsic Motivation
read the original abstract
We consider an agent's uncertainty about its environment and the problem of generalizing this uncertainty across observations. Specifically, we focus on the problem of exploration in non-tabular reinforcement learning. Drawing inspiration from the intrinsic motivation literature, we use density models to measure uncertainty, and propose a novel algorithm for deriving a pseudo-count from an arbitrary density model. This technique enables us to generalize count-based exploration algorithms to the non-tabular case. We apply our ideas to Atari 2600 games, providing sensible pseudo-counts from raw pixels. We transform these pseudo-counts into intrinsic rewards and obtain significantly improved exploration in a number of hard games, including the infamously difficult Montezuma's Revenge.
Forward citations
Cited by 2 Pith papers
-
Variational Proximal Policy Optimization
VP2O maps PPO to SVGD in a MoE architecture using functional kernels and expert orthogonalization, claiming +179 ELO on Codeforces and 32% token reduction on AIME for a 33B/4B model.
-
Neural Embedding for Physical Manipulations
Generative model with normalized pairwise distance constraint discovers output space topologies from sparse data and outperforms GANs and VAEs by avoiding mode collapse.
discussion (0)
Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.