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Interactive Agents: Simulating Counselor-Client Psychological Counseling via Role-Playing LLM-to-LLM Interactions

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arxiv 2408.15787 v2 pith:XVFTWPZY submitted 2024-08-28 cs.CL cs.IR

Interactive Agents: Simulating Counselor-Client Psychological Counseling via Role-Playing LLM-to-LLM Interactions

classification cs.CL cs.IR
keywords counselingframeworkdialogueagentagentscounselor-clientdatadialogues
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Creating effective dialogue systems for mental health support requires high-quality multi-turn counseling dialogue data, yet collecting real counselor-client conversations presents significant challenges, including privacy concerns, high costs, and limited scalability. We present \textbf{Interactive Agents}, a novel framework that simulates naturalistic counseling dialogues through controlled LLM-to-LLM interactions. The framework introduces two key innovations: (1) a personalized client agent that maintains consistent psychological characteristics throughout a session, and (2) a counselor agent that implements a theoretically grounded three-stage therapeutic model comprising the exploration, insight, and action phases. Through rigorous evaluation using both automatic metrics and professional-counselor assessments based on the Working Alliance Inventory, we demonstrate that our framework generates therapeutically valid dialogues that are comparable in quality to human-generated sessions. Models fine-tuned on our proposed synthetic dataset (SimPsyDial) achieve state-of-the-art performance in a standard pairwise chatbot-arena evaluation of LLM-based counselors. Our framework provides a scalable, privacy-preserving method for generating high-quality counseling dialogue data while maintaining professional therapeutic standards.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. When Seekers Are Hard to Help: Evaluating Emotional Support Dialogue Systems in Worst-Case Interactions

    cs.CL 2026-05 unverdicted novelty 7.0

    Worst-case seeker simulations show that emotional support dialogue systems suffer substantial performance drops, with large general LLMs more robust than specialized models but still limited in sustaining engagement.

  2. GenPT: Beyond Self-Report for Reliable LLM Psychometrics via Generative Projective Testing

    cs.SI 2026-05 unverdicted novelty 6.0

    GenPT applies generative projective testing to LLM agents and reports lower directional bias plus greater longitudinal sensitivity than self-report questionnaires.

  3. Resonant Minds: Closed-Loop Social Avatars with Theory of Mind

    cs.CV 2026-06 unverdicted novelty 5.0

    A dual-agent closed-loop system integrates Theory of Mind reasoning with multimodal video generation to create social avatars that outperform full-information baselines on dialogue quality under information asymmetry.