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arxiv: 2210.02697 · v2 · pith:WU2W2FYNnew · submitted 2022-10-06 · 💻 cs.RO · cs.CV

DexGraspNet: A Large-Scale Robotic Dexterous Grasp Dataset for General Objects Based on Simulation

classification 💻 cs.RO cs.CV
keywords dexterousdatasetgraspsgraspobjectroboticdexgraspnetgrasping
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Robotic dexterous grasping is the first step to enable human-like dexterous object manipulation and thus a crucial robotic technology. However, dexterous grasping is much more under-explored than object grasping with parallel grippers, partially due to the lack of a large-scale dataset. In this work, we present a large-scale robotic dexterous grasp dataset, DexGraspNet, generated by our proposed highly efficient synthesis method that can be generally applied to any dexterous hand. Our method leverages a deeply accelerated differentiable force closure estimator and thus can efficiently and robustly synthesize stable and diverse grasps on a large scale. We choose ShadowHand and generate 1.32 million grasps for 5355 objects, covering more than 133 object categories and containing more than 200 diverse grasps for each object instance, with all grasps having been validated by the Isaac Gym simulator. Compared to the previous dataset from Liu et al. generated by GraspIt!, our dataset has not only more objects and grasps, but also higher diversity and quality. Via performing cross-dataset experiments, we show that training several algorithms of dexterous grasp synthesis on our dataset significantly outperforms training on the previous one. To access our data and code, including code for human and Allegro grasp synthesis, please visit our project page: https://pku-epic.github.io/DexGraspNet/.

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Cited by 22 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

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  11. Any-ttach: Quick End-effector Swapping Enables Manipulation Dexterity with Simplicity

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  12. GeoHand: Unlocking Prior Geometry Knowledge for Monocular 3D Hand Reconstruction

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    GeoHand adapts priors from a general-scene geometry estimator via a GeoAdapter, gated fusion, and keypoint-queried refiner to reach SOTA monocular 3D hand reconstruction on FreiHAND, DexYCB, and HO3Dv3 under heavy occlusion.

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  15. One Hand to Rule Them All: Canonical Representations for Unified Dexterous Manipulation

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  17. ZeroDex: Zero-Shot Long-Horizon Dexterous Manipulation via Multi-View 3D-Grounded VLM Reasoning

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    ZeroDex grounds VLM outputs into 3D keypoints via multi-view triangulation and ray voting to enable zero-shot long-horizon dexterous manipulation with closed-loop replanning.

  18. Bridging the Morphology Gap: Adapting VLA Models to Dexterous Manipulation via Intent-Conditioned Fine-Tuning

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    InDex adapts VLA models to high-DoF dexterous manipulation via intent-conditioned fine-tuning and a decoupled diffusion head, outperforming monolithic baselines in simulation tasks with minimal data.

  19. Simulation-Driven Imitation Learning for Biosignals-Free Shared-Autonomy Prosthetic Grasping

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  20. CoLA-Flow Policy: Temporally Coherent Imitation Learning via Continuous Latent Action Flow Matching for Robotic Manipulation

    cs.RO 2026-01 unverdicted novelty 5.0

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  21. Human2Any: Human-to-Robot Transfer via Constraint-Aware Compositional Planning

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  22. Towards Robotic Dexterous Hand Intelligence: A Survey

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