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arxiv: 2103.09159 · v5 · pith:XKCFFKPBnew · submitted 2021-03-16 · 💻 cs.LG · cs.AI· cs.GT

Learning to Shape Rewards using a Game of Two Partners

classification 💻 cs.LG cs.AIcs.GT
keywords learningrewardsshapingrewardrosashaping-rewardagentalgorithms
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Reward shaping (RS) is a powerful method in reinforcement learning (RL) for overcoming the problem of sparse or uninformative rewards. However, RS typically relies on manually engineered shaping-reward functions whose construction is time-consuming and error-prone. It also requires domain knowledge which runs contrary to the goal of autonomous learning. We introduce Reinforcement Learning Optimising Shaping Algorithm (ROSA), an automated reward shaping framework in which the shaping-reward function is constructed in a Markov game between two agents. A reward-shaping agent (Shaper) uses switching controls to determine which states to add shaping rewards for more efficient learning while the other agent (Controller) learns the optimal policy for the task using these shaped rewards. We prove that ROSA, which adopts existing RL algorithms, learns to construct a shaping-reward function that is beneficial to the task thus ensuring efficient convergence to high performance policies. We demonstrate ROSA's properties in three didactic experiments and show its superior performance against state-of-the-art RS algorithms in challenging sparse reward environments.

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Cited by 1 Pith paper

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  1. Occupancy Reward Shaping: Improving Credit Assignment for Offline Goal-Conditioned Reinforcement Learning

    cs.LG 2026-04 conditional novelty 6.0

    Occupancy Reward Shaping extracts goal-reaching rewards from world-model occupancy measures using optimal transport, improving offline goal-conditioned RL performance 2.2x on 13 tasks without changing the optimal policy.