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NeILF: Neural Incident Light Field for Physically-based Material Estimation

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arxiv 2203.07182 v2 pith:AWT5WZQG submitted 2022-03-14 cs.CV

NeILF: Neural Incident Light Field for Physically-based Material Estimation

classification cs.CV
keywords materialneilfrenderingestimationfieldlightlightinglightings
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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We present a differentiable rendering framework for material and lighting estimation from multi-view images and a reconstructed geometry. In the framework, we represent scene lightings as the Neural Incident Light Field (NeILF) and material properties as the surface BRDF modelled by multi-layer perceptrons. Compared with recent approaches that approximate scene lightings as the 2D environment map, NeILF is a fully 5D light field that is capable of modelling illuminations of any static scenes. In addition, occlusions and indirect lights can be handled naturally by the NeILF representation without requiring multiple bounces of ray tracing, making it possible to estimate material properties even for scenes with complex lightings and geometries. We also propose a smoothness regularization and a Lambertian assumption to reduce the material-lighting ambiguity during the optimization. Our method strictly follows the physically-based rendering equation, and jointly optimizes material and lighting through the differentiable rendering process. We have intensively evaluated the proposed method on our in-house synthetic dataset, the DTU MVS dataset, and real-world BlendedMVS scenes. Our method is able to outperform previous methods by a significant margin in terms of novel view rendering quality, setting a new state-of-the-art for image-based material and lighting estimation.

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