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VMesh: Hybrid Volume-Mesh Representation for Efficient View Synthesis

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arxiv 2303.16184 v1 pith:44POH7HM submitted 2023-03-28 cs.CV cs.GR

VMesh: Hybrid Volume-Mesh Representation for Efficient View Synthesis

classification cs.CV cs.GR
keywords vmeshrepresentationassetseditingefficienthighhybridmesh-based
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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With the emergence of neural radiance fields (NeRFs), view synthesis quality has reached an unprecedented level. Compared to traditional mesh-based assets, this volumetric representation is more powerful in expressing scene geometry but inevitably suffers from high rendering costs and can hardly be involved in further processes like editing, posing significant difficulties in combination with the existing graphics pipeline. In this paper, we present a hybrid volume-mesh representation, VMesh, which depicts an object with a textured mesh along with an auxiliary sparse volume. VMesh retains the advantages of mesh-based assets, such as efficient rendering, compact storage, and easy editing, while also incorporating the ability to represent subtle geometric structures provided by the volumetric counterpart. VMesh can be obtained from multi-view images of an object and renders at 2K 60FPS on common consumer devices with high fidelity, unleashing new opportunities for real-time immersive applications.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. NeuMesh++: Towards Versatile and Efficient Volumetric Editing with Disentangled Neural Mesh-based Implicit Field

    cs.CV 2026-06 unverdicted novelty 5.0

    A disentangled mesh-vertex neural radiance field enables mesh-guided geometry edits, texture swap/fill/paint, and semantic-guided edits with claimed efficiency and quality gains.