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arxiv 1702.08360 v1 pith:4H5XE4S3 submitted 2017-02-27 cs.LG

Neural Map: Structured Memory for Deep Reinforcement Learning

classification cs.LG
keywords memoryenvironmentsarchitecturesframesneuralagentsdeepinformation
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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A critical component to enabling intelligent reasoning in partially observable environments is memory. Despite this importance, Deep Reinforcement Learning (DRL) agents have so far used relatively simple memory architectures, with the main methods to overcome partial observability being either a temporal convolution over the past k frames or an LSTM layer. More recent work (Oh et al., 2016) has went beyond these architectures by using memory networks which can allow more sophisticated addressing schemes over the past k frames. But even these architectures are unsatisfactory due to the reason that they are limited to only remembering information from the last k frames. In this paper, we develop a memory system with an adaptable write operator that is customized to the sorts of 3D environments that DRL agents typically interact with. This architecture, called the Neural Map, uses a spatially structured 2D memory image to learn to store arbitrary information about the environment over long time lags. We demonstrate empirically that the Neural Map surpasses previous DRL memories on a set of challenging 2D and 3D maze environments and show that it is capable of generalizing to environments that were not seen during training.

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Cited by 5 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

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    CoCoSI is a training-free multi-agent system for collaborative cognitive map construction that improves spatial understanding in arbitrary pretrained MLLMs.

  2. The Sword, Shield, and Achilles' Heel: Characterizing the Linguistic Inductive Bias of Large Language Models for Spatial Reasoning in Navigation Planning

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    Experiments reveal that topological cues robustly support LLM navigation planning while incorrect semantic cues derail it, with linguistic format effects varying by model size and compression.

  3. Tensor Memory: Fixed-Size Recurrent State for Long-Horizon Transformers

    cs.CV 2026-05 unverdicted novelty 6.0

    Tensor Memory augments Transformers with a constant-size 3D voxel grid using differentiable soft writes at predicted locations, local interaction, and gated recurrent dynamics to decouple memory capacity from sequence length.

  4. BrainMem: Brain-Inspired Evolving Memory for Embodied Agent Task Planning

    cs.RO 2026-03 unverdicted novelty 6.0

    BrainMem equips LLM-based embodied planners with working, episodic, and semantic memory that evolves interaction histories into retrievable knowledge graphs and guidelines, raising success rates on long-horizon 3D benchmarks.

  5. To Learn or Not to Learn: Analyzing the Role of Learning for Navigation in Virtual Environments

    cs.CV 2019-07 unverdicted novelty 4.0

    Classical agents outperform learning-based ones on MINOS and Stanford 3D Indoor Spaces, with learned agents weaker at collision avoidance and memory but stronger at handling ambiguity and noise.