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GTAV-NightRain: Photometric Realistic Large-scale Dataset for Night-time Rain Streak Removal

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arxiv 2210.04708 v1 pith:NE4HF6JV submitted 2022-10-10 cs.CV

GTAV-NightRain: Photometric Realistic Large-scale Dataset for Night-time Rain Streak Removal

classification cs.CV
keywords raindatasetremovalstreakdatasetsexistinggtav-nightrainilluminations
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Rain is transparent, which reflects and refracts light in the scene to the camera. In outdoor vision, rain, especially rain streaks degrade visibility and therefore need to be removed. In existing rain streak removal datasets, although density, scale, direction and intensity have been considered, transparency is not fully taken into account. This problem is particularly serious in night scenes, where the appearance of rain largely depends on the interaction with scene illuminations and changes drastically on different positions within the image. This is problematic, because unrealistic dataset causes serious domain bias. In this paper, we propose GTAV-NightRain dataset, which is a large-scale synthetic night-time rain streak removal dataset. Unlike existing datasets, by using 3D computer graphic platform (namely GTA V), we are allowed to infer the three dimensional interaction between rain and illuminations, which insures the photometric realness. Current release of the dataset contains 12,860 HD rainy images and 1,286 corresponding HD ground truth images in diversified night scenes. A systematic benchmark and analysis are provided along with the dataset to inspire further research.

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Cited by 1 Pith paper

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  1. UENR-600K: A Large-Scale Physically Grounded Dataset for Nighttime Video Deraining

    cs.CV 2026-04 unverdicted novelty 7.0

    UENR-600K is a 600,000-frame synthetic dataset for nighttime video deraining that uses 3D rain particle simulation in Unreal Engine to enable better generalization to real scenes.