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Keeping Your Eye on the Ball: Trajectory Attention in Video Transformers

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arxiv 2106.05392 v2 pith:Y3A24BQM submitted 2021-06-09 cs.CV

Keeping Your Eye on the Ball: Trajectory Attention in Video Transformers

classification cs.CV
keywords videotransformersattentionframelocationproposetrajectoryaction
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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In video transformers, the time dimension is often treated in the same way as the two spatial dimensions. However, in a scene where objects or the camera may move, a physical point imaged at one location in frame $t$ may be entirely unrelated to what is found at that location in frame $t+k$. These temporal correspondences should be modeled to facilitate learning about dynamic scenes. To this end, we propose a new drop-in block for video transformers -- trajectory attention -- that aggregates information along implicitly determined motion paths. We additionally propose a new method to address the quadratic dependence of computation and memory on the input size, which is particularly important for high resolution or long videos. While these ideas are useful in a range of settings, we apply them to the specific task of video action recognition with a transformer model and obtain state-of-the-art results on the Kinetics, Something--Something V2, and Epic-Kitchens datasets. Code and models are available at: https://github.com/facebookresearch/Motionformer

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