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Optimal Streaming of 360 VR Videos with Perfect, Imperfect and Unknown FoV Viewing Probabilities

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arxiv 2009.01753 v1 pith:HV52HY5J submitted 2020-09-02 cs.IT math.IT

Optimal Streaming of 360 VR Videos with Perfect, Imperfect and Unknown FoV Viewing Probabilities

classification cs.IT math.IT
keywords totalutilityvideoscasesratesstreamingthreeviewing
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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In this paper, we investigate wireless streaming of multi-quality tiled 360 virtual reality (VR) videos from a multi-antenna server to multiple single-antenna users in a multi-carrier system. To capture the impact of field-of-view (FoV) prediction, we consider three cases of FoV viewing probability distributions, i.e., perfect, imperfect and unknown FoV viewing probability distributions, and use the average total utility, worst average total utility and worst total utility as the respective performance metrics. We adopt rate splitting with successive decoding for efficient transmission of multiple sets of tiles of different 360 VR videos to their requesting users. In each case, we optimize the encoding rates of the tiles, minimum encoding rates of the FoVs, rates of the common and private messages and transmission beamforming vectors to maximize the total utility. The problems in the three cases are all challenging nonconvex optimization problems. We successfully transform the problem in each case into a difference of convex (DC) programming problem with a differentiable objective function, and obtain a suboptimal solution using concave-convex procedure (CCCP). Finally, numerical results demonstrate the proposed solutions achieve notable gains over existing schemes in all three cases. To the best of our knowledge, this is the first work revealing the impact of FoV prediction and its accuracy on the performance of streaming of multi-quality tiled 360 VR videos.

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