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Age of Information in Ultra-Dense IoT Systems: Performance and Mean-Field Game Analysis

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arxiv 2006.15756 v4 pith:2UWUGPA7 submitted 2020-06-29 cs.IT cs.NImath.IT

Age of Information in Ultra-Dense IoT Systems: Performance and Mean-Field Game Analysis

classification cs.IT cs.NImath.IT
keywords averagegamepeakschemeunderaccessdevicemean-field
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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In this paper, a dense Internet of Things (IoT) monitoring system is considered in which a large number of IoT devices contend for channel access so as to transmit timely status updates to the corresponding receivers using a carrier sense multiple access (CSMA) scheme. Under two packet management schemes with and without preemption in service, the closed-form expressions of the average age of information (AoI) and the average peak AoI of each device is characterized. It is shown that the scheme with preemption in service always leads to a smaller average AoI and a smaller average peak AoI, compared to the scheme without preemption in service. Then, a distributed noncooperative medium access control game is formulated in which each device optimizes its waiting rate so as to minimize its average AoI or average peak AoI under an average energy cost constraint on channel sensing and packet transmitting. To overcome the challenges of solving this game for an ultra-dense IoT, a mean-field game (MFG) approach is proposed to study the asymptotic performance of each device for the system in the large population regime. The accuracy of the MFG is analyzed, and the existence, uniqueness, and convergence of the mean-field equilibrium (MFE) are investigated. Simulation results show that the proposed MFG is accurate even for a small number of devices; and the proposed CSMA-type scheme under the MFG analysis outperforms three baseline schemes with fixed and dynamic waiting rates. Moreover, it is observed that the average AoI and the average peak AoI under the MFE do not necessarily decrease with the arrival rate.

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