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Action Space Shaping in Deep Reinforcement Learning

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arxiv 2004.00980 v2 pith:J7BBTHFS submitted 2020-04-02 cs.AI

Action Space Shaping in Deep Reinforcement Learning

classification cs.AI
keywords learningactionactionsenvironmentsspaceeasereinforcementsuccessful
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Reinforcement learning (RL) has been successful in training agents in various learning environments, including video-games. However, such work modifies and shrinks the action space from the game's original. This is to avoid trying "pointless" actions and to ease the implementation. Currently, this is mostly done based on intuition, with little systematic research supporting the design decisions. In this work, we aim to gain insight on these action space modifications by conducting extensive experiments in video-game environments. Our results show how domain-specific removal of actions and discretization of continuous actions can be crucial for successful learning. With these insights, we hope to ease the use of RL in new environments, by clarifying what action-spaces are easy to learn.

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