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Deep CG2Real: Synthetic-to-Real Translation via Image Disentanglement

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arxiv 2003.12649 v1 pith:46P3XLSD submitted 2020-03-27 cs.CV

Deep CG2Real: Synthetic-to-Real Translation via Image Disentanglement

classification cs.CV
keywords imagesimagerealismshadingaccurateapproachapproachesnetwork
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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We present a method to improve the visual realism of low-quality, synthetic images, e.g. OpenGL renderings. Training an unpaired synthetic-to-real translation network in image space is severely under-constrained and produces visible artifacts. Instead, we propose a semi-supervised approach that operates on the disentangled shading and albedo layers of the image. Our two-stage pipeline first learns to predict accurate shading in a supervised fashion using physically-based renderings as targets, and further increases the realism of the textures and shading with an improved CycleGAN network. Extensive evaluations on the SUNCG indoor scene dataset demonstrate that our approach yields more realistic images compared to other state-of-the-art approaches. Furthermore, networks trained on our generated "real" images predict more accurate depth and normals than domain adaptation approaches, suggesting that improving the visual realism of the images can be more effective than imposing task-specific losses.

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