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Classical vs. quantum communication in XOR games

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arxiv 1706.02653 v2 pith:ZUHYG22U submitted 2017-06-08 quant-ph

Classical vs. quantum communication in XOR games

classification quant-ph
keywords communicationomegaquantumbellclassicalcomplexitygamesquotient
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In this work we introduce an intermediate setting between quantum nonlocality and communication complexity problems. More precisely, we study the value of XOR games $G$ when Alice and Bob are allowed to use a limited amount of one-way classical communication $\omega_{o.w.-c}(G)$ (resp. one-way quantum communication $\omega_{o.w.-c}^*(G)$), where $c$ denotes the number of bits (resp. qubits). The key quantity here is the quotient $\omega_{o.w.-c}^*(G)/\omega_{o.w.-c}(G)$. We provide a universal way to obtain Bell inequality violations of general Bell functionals from XOR games for which the quotient $\omega_{o.w.-c}^*(G)/\omega_{o.w.-2c}(G)$ is larger than 1. This allows, in particular, to find (unbounded) Bell inequality violations from communication complexity problems in the same spirit as the recent work by Buhrman et al. (2016). We also provide an example of a XOR game for which the previous quotient is optimal (up to a logarithmic factor) in terms of the amount of information $c$. Interestingly, this game has only polynomially many inputs per player. For the related problem of separating the classical vs quantum communication complexity of a function, the known examples attaining exponential separation require exponentially many inputs per party.

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