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arxiv 1609.07845 v2 pith:DLUKXOX3 submitted 2016-09-26 cs.MA

Decentralized Non-communicating Multiagent Collision Avoidance with Deep Reinforcement Learning

classification cs.MA
keywords avoidancecollisionfindinggoallearningmultiagentpathstime
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Finding feasible, collision-free paths for multiagent systems can be challenging, particularly in non-communicating scenarios where each agent's intent (e.g. goal) is unobservable to the others. In particular, finding time efficient paths often requires anticipating interaction with neighboring agents, the process of which can be computationally prohibitive. This work presents a decentralized multiagent collision avoidance algorithm based on a novel application of deep reinforcement learning, which effectively offloads the online computation (for predicting interaction patterns) to an offline learning procedure. Specifically, the proposed approach develops a value network that encodes the estimated time to the goal given an agent's joint configuration (positions and velocities) with its neighbors. Use of the value network not only admits efficient (i.e., real-time implementable) queries for finding a collision-free velocity vector, but also considers the uncertainty in the other agents' motion. Simulation results show more than 26 percent improvement in paths quality (i.e., time to reach the goal) when compared with optimal reciprocal collision avoidance (ORCA), a state-of-the-art collision avoidance strategy.

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Cited by 2 Pith papers

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    SALSA aligns social features and adds future-risk signals in VLA models to cut near-collisions by 86.4% and raise social accuracy from 53% to 93% on SCAND and real robots.

  2. Enhancing the MADDPG Algorithm for Multi-Agent Learning via Action Inference and Importance Sampling

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