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Simulating Turbulence Using the Astrophysical Discontinuous Galerkin Code TENET

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arxiv 1602.09079 v1 pith:UVRB4ZLK submitted 2016-02-29 astro-ph.IM astro-ph.CO

Simulating Turbulence Using the Astrophysical Discontinuous Galerkin Code TENET

classification astro-ph.IM astro-ph.CO
keywords methodsapplicationsastrophysicalturbulenceaccuracyaccuratecodecomputational
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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In astrophysics, the two main methods traditionally in use for solving the Euler equations of ideal fluid dynamics are smoothed particle hydrodynamics and finite volume discretization on a stationary mesh. However, the goal to efficiently make use of future exascale machines with their ever higher degree of parallel concurrency motivates the search for more efficient and more accurate techniques for computing hydrodynamics. Discontinuous Galerkin (DG) methods represent a promising class of methods in this regard, as they can be straightforwardly extended to arbitrarily high order while requiring only small stencils. Especially for applications involving comparatively smooth problems, higher-order approaches promise significant gains in computational speed for reaching a desired target accuracy. Here, we introduce our new astrophysical DG code TENET designed for applications in cosmology, and discuss our first results for 3D simulations of subsonic turbulence. We show that our new DG implementation provides accurate results for subsonic turbulence, at considerably reduced computational cost compared with traditional finite volume methods. In particular, we find that DG needs about 1.8 times fewer degrees of freedom to achieve the same accuracy and at the same time is more than 1.5 times faster, confirming its substantial promise for astrophysical applications.

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