Pith. sign in

REVIEW

GPU-Based Interactive Visualization of Billion Point Cosmological Simulations

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 0811.2055 v2 pith:LYU6HVF5 submitted 2008-11-13 cs.GR astro-ph

GPU-Based Interactive Visualization of Billion Point Cosmological Simulations

classification cs.GR astro-ph
keywords datasystembillioncontainingcosmologicalfullresultssimulations
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
0 comments
read the original abstract

Despite the recent advances in graphics hardware capabilities, a brute force approach is incapable of interactively displaying terabytes of data. We have implemented a system that uses hierarchical level-of-detailing for the results of cosmological simulations, in order to display visually accurate results without loading in the full dataset (containing over 10 billion points). The guiding principle of the program is that the user should not be able to distinguish what they are seeing from a full rendering of the original data. Furthermore, by using a tree-based system for levels of detail, the size of the underlying data is limited only by the capacity of the IO system containing it.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.