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Estimating The Effect Of Subscription based Streaming Services On The Demand For Game Consoles

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arxiv 2012.12704 v1 pith:2Z6IJLVI submitted 2020-12-23 econ.GN q-fin.EC

Estimating The Effect Of Subscription based Streaming Services On The Demand For Game Consoles

classification econ.GN q-fin.EC
keywords demandconsoleseffectgameservicesstreamingestimationproposed
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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In this paper, we attempt to estimate the effect of the implementation of subscription-based streaming services on the demand of the associated game consoles. We do this by applying the BLP demand estimation model proposed by Berry (1994). This results in a linear demand specification which can be identified using conventional identification methods such as instrumental variables estimation and fixed-effects models. We find that given our dataset, the two-stage least squares (2SLS) regression provides us with convincing estimates that subscription-based streaming services does have a positive effect on the demand of game consoles as proposed by the general principle of complementary goods.

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