WarpHammer densifies scene warps with 3D object priors from generative models and fuses pose-unknown auxiliary views via multi-view geometry to enable stable extreme novel view synthesis.
Canonical reference
Flexworld: Progressively expanding 3d scenes for flexiable-view synthesis
Canonical reference. 100% of citing Pith papers cite this work as background.
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cs.CV 12roles
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background 5representative citing papers
GTA generates 3D worlds from single images via a two-stage video diffusion process that prioritizes geometry before appearance to improve structural consistency.
GSCompleter completes 3DGS scenes from sparse viewpoints using a generate-then-register workflow with stereo-anchor view selection and ray-constrained registration to achieve metric-aware results and SOTA performance on benchmarks.
A 3D-grounded autoencoder and diffusion transformer allow direct generation of 3D scenes in an implicit latent space using a fixed 1K-token representation for arbitrary views and resolutions.
NeoMap introduces a training-free framework using convergent manifold alternating projection iterations to extract high-fidelity novel views from pre-trained video models, outperforming prior methods on standard benchmarks.
Mirage stores and queries 3D scene information in diffusion latent space via depth-guided lifting and warping, yielding 10.57× faster generation and 55× smaller memory than explicit RGB point-cloud baselines while reaching SOTA on WorldScore.
Rein3D generates photorealistic, globally consistent 3D indoor scenes by using a restore-and-refine process where radial panoramic videos are restored via diffusion models and then used to update a 3D Gaussian field.
Geometry Forcing aligns video diffusion representations with geometric foundation model features via angular cosine and scale regression objectives to improve 3D consistency in generated videos.
Pantheon360 introduces a controllable 360° video diffusion framework that uses an explicit 3D cache from sparse inputs to enforce geometric consistency for digital twin generation.
The PhyScore challenge creates the first benchmark requiring metrics to jointly score video quality, physical realism, condition alignment, and temporal consistency while localizing physical anomalies in 1554 videos from seven generative models across text-to-2D, image-to-4D, and video-to-4D tracks.
PAD synthesizes 3D geometry in observation space via depth unprojection as anchor to eliminate pose ambiguity in image-to-3D generation.
citing papers explorer
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WarpHammer: Densifying Scene Warps with 3D Object Priors for Extreme View Synthesis
WarpHammer densifies scene warps with 3D object priors from generative models and fuses pose-unknown auxiliary views via multi-view geometry to enable stable extreme novel view synthesis.
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GTA: Advancing Image-to-3D World Generation via Geometry Then Appearance Video Diffusion
GTA generates 3D worlds from single images via a two-stage video diffusion process that prioritizes geometry before appearance to improve structural consistency.
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GSCompleter: A Distillation-Free Plugin for Metric-Aware 3D Gaussian Splatting Completion in Seconds
GSCompleter completes 3DGS scenes from sparse viewpoints using a generate-then-register workflow with stereo-anchor view selection and ray-constrained registration to achieve metric-aware results and SOTA performance on benchmarks.
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Any 3D Scene is Worth 1K Tokens: 3D-Grounded Representation for Scene Generation at Scale
A 3D-grounded autoencoder and diffusion transformer allow direct generation of 3D scenes in an implicit latent space using a fixed 1K-token representation for arbitrary views and resolutions.
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NeoMap: Training-free Novel-View Synthesis from Single Images and Videos
NeoMap introduces a training-free framework using convergent manifold alternating projection iterations to extract high-fidelity novel views from pre-trained video models, outperforming prior methods on standard benchmarks.
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Latent Spatial Memory for Video World Models
Mirage stores and queries 3D scene information in diffusion latent space via depth-guided lifting and warping, yielding 10.57× faster generation and 55× smaller memory than explicit RGB point-cloud baselines while reaching SOTA on WorldScore.
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Rein3D: Reinforced 3D Indoor Scene Generation with Panoramic Video Diffusion Models
Rein3D generates photorealistic, globally consistent 3D indoor scenes by using a restore-and-refine process where radial panoramic videos are restored via diffusion models and then used to update a 3D Gaussian field.
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Geometry Forcing: Marrying Video Diffusion and 3D Representation for Consistent World Modeling
Geometry Forcing aligns video diffusion representations with geometric foundation model features via angular cosine and scale regression objectives to improve 3D consistency in generated videos.
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Pantheon360: Taming Digital Twin Generation via 3D-Aware 360{\deg} Video Diffusion
Pantheon360 introduces a controllable 360° video diffusion framework that uses an explicit 3D cache from sparse inputs to enforce geometric consistency for digital twin generation.
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LoViF 2026 The First Challenge on Holistic Quality Assessment for 4D World Model (PhyScore)
The PhyScore challenge creates the first benchmark requiring metrics to jointly score video quality, physical realism, condition alignment, and temporal consistency while localizing physical anomalies in 1554 videos from seven generative models across text-to-2D, image-to-4D, and video-to-4D tracks.
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Pose-Aware Diffusion for 3D Generation
PAD synthesizes 3D geometry in observation space via depth unprojection as anchor to eliminate pose ambiguity in image-to-3D generation.
- UniGeo: Unifying Geometric Guidance for Camera-Controllable Image Editing via Video Models